Dear Emilian,
Here are the updates made to the game on April 25, 2026 (Sat)
Content
Bug Fixes & Skill Adjustments
Partner Fixes
Balphegor Partner
Fixed missing skills:
Ice Slash
Slug Slash
Weapon Enhance
Bahamut Partner
A Magic Bullet
Now deals Dark-element ATK-based damage and checks against M.DEF.
Added missing S.AVOID -18 and L.AVOID -18 debuffs.
Existing debuffs remain: ATK, DEF, M.DEF, S.HIT, and L.HIT -18 for 20 seconds.
Flip Me Away!
Now deals Dark-element ATK-based damage and checks against M.DEF.
Now applies a +15% damage taken debuff to affected enemies for 20 seconds.
Lucifer Partner
Winged Clan summons now actively attack instead of only following.
Winged Clan HP/MP/SP recovery now triggers only when a summoned kin is defeated.
Trial of Hell is now guaranteed to hit as described.
Trial of Hell reuse time adjusted to about 2 seconds.
Partner AI skill timing now benefits from magical delay reduction effects such as Overwork and Overclock.
Fallen Angel now applies its AoE debuff effect properly.
Akari Partner
Inner Flame now applies its AoE debuff effect properly.
Inferno Explosion
Fixed DEF and M.DEF reduction sometimes failing on boss monsters.
DEF and M.DEF reduction now works on boss monsters as intended.
Increased the chance for Flare to apply to non-boss monsters.
Flare still does not apply to boss monsters.
Holy Night Angel Stella
Luminous Star now correctly recovers and cleanses the owner’s possessors when used on an owner with active possession.
Flonne Soul
Enhancing Focus
Buff now properly applies to friendly targets, including master, friends, and self.
Effect is equivalent to Ekville Lv3 and lasts 60 seconds.
I’ll Strike
Skill now deals damage correctly.
Damage multiplier is now around 600%.
On hit, applies a debuff that increases slash-type damage taken by 15% for 60 seconds.
Other Partner Fixes
Fixed Premedy sometimes missing despite being a guaranteed-hit partner skill.
Fixed partner Max HP exceeding the intended 50,000 cap after skill buffs.
Fixed an issue where Partner HP could briefly jump back to an old value after being healed.
Fixed some partners being treated as melee type when they should be ranged type.
Small flying partners now stay closer to the player’s shoulder.
Applies to Guardian, Catty, and Small Lore.
Fixed Marionette Salamander (Selene)’s Summon Selenu.
The skill now summons 4 Salamanders that attack enemies.
Fixed Guardian Spirit Ran’s Thunderstorm thundercloud effect.
The thundercloud debuff now properly displays its periodic 4-second Wind magic attacks.
Fixed Ecobou Alma’s Eco Is Unbeatable!
Delay Cancel now applies to the player/master when cast, instead of only applying to the partner.
Create Nekogurumi Fixes
Create Nekogurumi
Lv1 remains at the base 100% inherit behavior.
Lv2 summon now inherits caster HP/status at 110%.
Lv3 summon now inherits caster HP/status at 120%.
Hit It Nyan
Changed the abnormal effect from Stiffness to actual Paralysis.
Paralysis now works properly.
Heal Nyan
Lv2 Nekogurumi now uses a stronger heal than Lv3, matching the original skill behavior.
Water Crush Nyan
Nekogurumi-specific behavior now hits without damage spreading.
Now performs Water damage followed by Earth damage.
Fire Crush Nyan
Nekogurumi-specific behavior now uses Wind damage.
Dodge Nyan
Lv3 Dodge Nyan / Spark Ball is now castable by Nekogurumi.
Lv3 Spark Ball stun chance is now 40%.
Good Luck Nyan
Fixed target selection so it can buff either itself or the master instead of always choosing the master.
Character, Stat & Equipment Fixes
Fixed character weight rounding for PAYL/CAPA checks.
Overweight status, attack restriction, skill usage, possession, and inventory display now use consistent whole-weight rounding.
Characters at values like
580.1 / 580to580.9 / 580will no longer be treated as overweight.Overweight now starts only when the displayed value exceeds the limit, such as
581 / 580.
Fixed a ride-partner critical rate bug where Strider’s partner stat bonus could stack repeatedly.
Fixed Delay Cancel buffs being removed when swapping to another weapon of the same type.
Delay Cancel now stays active when changing between matching weapon types, including DEM weapon parts.
The buff is still removed when unequipping the weapon or switching to a different weapon type.
Joker Delay Cancel can now be used even when you are not in a party.
Joker Delay Cancel will no longer be removed when changing or removing equipment.
Fixed Joker skill causing abnormal Max HP display on the client.
Fixed Wind Aura extending Delay Cancel and Overclock duration, but not correctly extending the full duration of Speed Enchantment.
DEM Fixes
Fixed Slide skill for DEM.
Removed the skill visual effect that could prevent DEM characters from moving after casting.
Fixed DEM Rapid Strike attack speed.
Attack speed is now based on the character’s attack speed.
Fixed Rapid Strike multiple hits.
The skill now correctly uses all 11 attacks.
Fixed an issue where DEM characters could lose access to Another Release after changing DEM form.
Skill Fixes
Elemental Defense Buffs
Fixed elemental defense buffs not becoming the effective element on boss monsters.
Elemental defense buffs now take priority when resolving a target’s defense element.
Boss innate elements can now be temporarily changed by elemental Up/Blessing and Astralist Remaining Elements.
ElementalDefUp can now apply to valid enemy targets as well as friendly buff targets.
Holy Feather
Fixed Holy Feather not applying recovery effects to pets summoned after the player already had Holy Feather active.
Partner default Holy Feather-style skills now use the same buff application logic.
Includes Ran’s Guardian Spirit demon, Veaal Alma, Kaguya, and Isabelle.
Pets now inherit the remaining Holy Feather duration when summoned during an active Holy Feather buff.
Warmth
Fixed Warmth failing to activate on Holy element areas created by Summon Holy Light.
Warmth now recognizes both natural Holy map tiles and temporary Holy elemental circles.
Healing & Undead Skills
Turn Undead now deals fixed damage based on the healing formula instead of fluctuating like a normal magic attack.
Turn Undead now ignores the target’s element and M.DEF.
Healing skills used against undead no longer get incorrectly reduced or boosted by the target’s defensive element.
Sacred Embrace now uses its proper undead damage multiplier.
Sun Light Shower now receives the Cardinal healing bonus.
Auto Heal now uses the correct reduced Heal Lv1 value when the player has not learned Heal.
Gospel healing now uses the corrected healing formula.
Healing amount rounding now follows the expected formula more closely.
Scroll Skills
Fixed scroll-triggered skill cast-time reduction.
Now correctly reduces cast time by 30/40/50/60/90% based on skill level.
Added missing scroll-triggered skill delay reduction with the same 30/40/50/60/90% scaling.
Fixed Sage elemental skill scroll creation.
Crafted scrolls now report and activate their embedded magic at Lv5 instead of appearing as Lv1.
Other Skill Fixes
Fixed Overrun on ride-pet robots so Cold Blooded Berserk can properly allow player movement control during Berserk.
Fixed Blooming Sakura being removable by buff-clearing skills such as Banishment.
Fixed Lilim’s SexyBeam damage marking not applying to boss monsters.
Fixed Baby Carriage passive skill.
When equipped, it now has a chance to prevent damage that would cause death.
God’s Blessing can now be used even when you are not in a party.
Fixed Collapse of Law for Soul Taker while possessing another player.
ATK and M.ATK bonuses granted through possession now correctly follow the Collapse of Law stat swap.
Toggling Collapse of Law during possession now refreshes the host’s affected stats properly.
Fixed Oracle/Soul Taker characters becoming stuck in casting/loading state when using skills such as Engraving, Abyss, and Soul Taker under many buffs or Possession effects.
Fixed Undead Summon where the summon might be not spawning after player relogin into game.
Partner AI & Behavior
Fixed Partner Custom AI behavior where partners set to Attack (Magical Skill) or Attack (Physical Skill) could still perform normal attacks while waiting for custom skill conditions.
Dungeon & Map Fixes
Fixed an issue where dungeons could sometimes close too early while a player was moving through a portal to another room.
Players should no longer be kicked out or lose the dungeon during normal portal transitions.
Fixed private dungeon instance maps being removed incorrectly when changing maps inside Private Dungeon.
Fixed PD-Oracle Wind Cave B1F portal kicking players out of the dungeon.
Added movement validation for wall-type skills such as Traps, Soul Perfection Walls, Stone Wall, and similar effects.
Performance Improvements
Improved server performance when multiple Pressure fields are active.
Bard musical skills have been optimized to reduce server load while active.
Quest & Item Fixes
Fixed Quest Point recovery timer issue where some characters could show more than 24 hours before the next 1 point recovery.
Quest Points now correctly recover at 1 point every 24 hours.
Affected characters with incorrect future recovery timers will be corrected automatically when their Quest Point data updates.
Fixed Monster Sketch synthesis selecting the wrong finished sketch board when multiple boards are in inventory.
NPC & Shop Updates
Titania Fruit Merchant in El Ciel now sells Carrots for Merchant player.