Dear Emilian,
Today, the content below will be implemented and changed during the maintenance on Saturday, September 26, 2020.
CONTENT
- Implemented pause duration on eco shop buff items for items with duration less than 1 day.
- Implemented extension of eco shop buff item duration according to the length of maintenance for items with duration over 1 day.
- Sale of ECO Shop item: Knights of Nursery Lime [Details]
BUG FIXES & UPDATE
GENERAL
- Fixed possess cancellation skill now only releases online possession.
- Fixed party bug where one could join more than the allowed number of parties.
- Fixed skill reflection that could remove self heal and installation magic skills.
- Fixed skill cast cancel where skill continued despite being attacked by opponents during PVP.
GUNNER
- Fixed Rapid Fire skill where bullets were not consumed.
- Fixed Piercing Shot skill where bullets were not consumed.
- Fixed Grenade Shot skill where bullets were not consumed.
- Fixed Iron Armor Shot skill where bullets were not consumed.
- Fixed Burst Shot skill where bullets were not consumed.
- Fixed Stun Shot skill where bullets were not consumed.
- Fixed Bullet Dance skill where bullets were not consumed.
- Fixed Vital Shot skill where bullets were not consumed.
- Fixed Scatter Bullet skill where bullets were not consumed.
MINER
- Fixed Blade Crusade skill. Now it can only be cast on targets with appropriate weapons.
- Fixed Increase Robot HP skill that was not working as intended.
- Fixed Increase Robot Attack Accuracy skill that was not working as intended.
- Fixed Increase Robot Defense skill that was not working as intended.
- Fixed Increase Robot Dodge skill that was not working as intended.
- Fixed Increase Robot Attack Strength skill that was not working as intended.
- Fixed Overtune skill that was not working as intended.
- Fixed Special Equipment Care skill that was not working as intended.
FARMER
- Fixed Healing Tree skill where healing continued even after the tree was destroyed.
RANGER
- Fixed Camp skill so it can be used in the Knight Training map.
- Fixed Slip Trap skill that did not display skill effects.
- Fixed Bivouac skill that could be used even when not near a wall.
- Fixed Cave Bivouac skill that could not be used inside dungeons.
- Fixed Cave Cover skill that could not be used inside dungeons.
- Fixed Play Dead skill where the character could die if attacked by opponents.
- Fixed Magic Luck skill. Now there is a chance to avoid buffs and debuffs.
- Fixed Monster Catch skill that could cancel reflection. Now the skill cannot pull targets if the attack misses or is avoided.
- Fixed Escape Operation skill where it could not exit dungeons and name changes in the skill.
- Fixed Trap Detection skill that was not working as intended.
MERCHANT
- Fixed Camp skill so it can be used in the Knight Training map.
- Fixed Summon Mercenary now can use skills.
- Fixed Throwing Weapon Construction where the passive skill was not working.
- Fixed Random Heal which no longer causes the character to die.
PARTNER
- Fixed Cave Gallop skill that did not add movement speed inside dungeons.
- Fixed damage skill from act cube Luminary Nova.
CITY BATTLE
- Adjusted City Battle rewards. Now you can get more rewards from the Healing skill.
- Adjusted the number of DEM spawns.
OTHER CHANGES
- Ended sale of ECO Lottery: Teenage Outlaw Style.
- Ended the Pururu Invasion event.
- Ended the Screenshot [Friendship] event.