Patch Note September 26, 2020

Patch Note Maintenance September 26, 2020

Dear Emilian,

Today, the content below will be implemented and changed during the maintenance on Saturday, September 26, 2020.

CONTENT

  • Implemented pause duration on eco shop buff items for items with duration less than 1 day.
  • Implemented extension of eco shop buff item duration according to the length of maintenance for items with duration over 1 day.
  • Sale of ECO Shop item: Knights of Nursery Lime [Details]

BUG FIXES & UPDATE

GENERAL

  • Fixed possess cancellation skill now only releases online possession.
  • Fixed party bug where one could join more than the allowed number of parties.
  • Fixed skill reflection that could remove self heal and installation magic skills.
  • Fixed skill cast cancel where skill continued despite being attacked by opponents during PVP.

GUNNER

  • Fixed Rapid Fire skill where bullets were not consumed.
  • Fixed Piercing Shot skill where bullets were not consumed.
  • Fixed Grenade Shot skill where bullets were not consumed.
  • Fixed Iron Armor Shot skill where bullets were not consumed.
  • Fixed Burst Shot skill where bullets were not consumed.
  • Fixed Stun Shot skill where bullets were not consumed.
  • Fixed Bullet Dance skill where bullets were not consumed.
  • Fixed Vital Shot skill where bullets were not consumed.
  • Fixed Scatter Bullet skill where bullets were not consumed.

MINER

  • Fixed Blade Crusade skill. Now it can only be cast on targets with appropriate weapons.
  • Fixed Increase Robot HP skill that was not working as intended.
  • Fixed Increase Robot Attack Accuracy skill that was not working as intended.
  • Fixed Increase Robot Defense skill that was not working as intended.
  • Fixed Increase Robot Dodge skill that was not working as intended.
  • Fixed Increase Robot Attack Strength skill that was not working as intended.
  • Fixed Overtune skill that was not working as intended.
  • Fixed Special Equipment Care skill that was not working as intended.

FARMER

  • Fixed Healing Tree skill where healing continued even after the tree was destroyed.

RANGER

  • Fixed Camp skill so it can be used in the Knight Training map.
  • Fixed Slip Trap skill that did not display skill effects.
  • Fixed Bivouac skill that could be used even when not near a wall.
  • Fixed Cave Bivouac skill that could not be used inside dungeons.
  • Fixed Cave Cover skill that could not be used inside dungeons.
  • Fixed Play Dead skill where the character could die if attacked by opponents.
  • Fixed Magic Luck skill. Now there is a chance to avoid buffs and debuffs.
  • Fixed Monster Catch skill that could cancel reflection. Now the skill cannot pull targets if the attack misses or is avoided.
  • Fixed Escape Operation skill where it could not exit dungeons and name changes in the skill.
  • Fixed Trap Detection skill that was not working as intended.

MERCHANT

  • Fixed Camp skill so it can be used in the Knight Training map.
  • Fixed Summon Mercenary now can use skills.
  • Fixed Throwing Weapon Construction where the passive skill was not working.
  • Fixed Random Heal which no longer causes the character to die.

PARTNER

  • Fixed Cave Gallop skill that did not add movement speed inside dungeons.
  • Fixed damage skill from act cube Luminary Nova.

CITY BATTLE

  • Adjusted City Battle rewards. Now you can get more rewards from the Healing skill.
  • Adjusted the number of DEM spawns.

OTHER CHANGES

  • Ended sale of ECO Lottery: Teenage Outlaw Style.
  • Ended the Pururu Invasion event.
  • Ended the Screenshot [Friendship] event.
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