Build Notes +
Force Master skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 3 | ![]() |
Plus Element | Passive | 5 |
| 6 | ![]() |
C.SPD Communion | Active | 5 |
| 10 | ![]() |
Force Master | Active | 5 |
| 13 | ![]() |
Decrease Weapon | Active | 5 |
| 20 | ![]() |
Force Shield | Passive | 5 |
| 23 | ![]() |
Decrease Shield | Active | 5 |
| 25 | ![]() |
Barrier Shield | Active | 5 |
| 30 | ![]() |
Force Bullet | Active | 5 |
| 35 | ![]() |
Freak Blast | Active | 5 |
| 40 | ![]() |
Advanced Ability | Active | 3 |
| 45 | ![]() |
Photon Launcher | Active | 5 |
| 47 | ![]() |
Dispel Field | Active | 5 |
| 50 | ![]() |
Destruction Glare | Active | 5 |
Plus Element +
Registers Plus Element on the character, or on the riding partner while mounted. Current combat damage calculation has a Plus Element damage slot, but this passive does not currently add a value to that slot by itself.
| Lv | Current combat effect |
|---|---|
| 1 | No measurable damage bonus |
| 2 | No measurable damage bonus |
| 3 | No measurable damage bonus |
| 4 | No measurable damage bonus |
| 5 | No measurable damage bonus |
C.SPD Communion +
Consumes up to 100 of the caster's current SP and converts the spent SP into C.SPD for valid party members on the same map. In PvP, the conversion rate is lower.
| Lv | Cast time | Cooldown | Normal bonus | PvP bonus |
|---|---|---|---|---|
| 1 | 5 sec | 2 sec | Spent SP x 0.70 | Spent SP x 0.50 |
| 2 | 5 sec | 2.5 sec | Spent SP x 0.90 | Spent SP x 0.62 |
| 3 | 5 sec | 3 sec | Spent SP x 1.10 | Spent SP x 0.74 |
| 4 | 5 sec | 3.5 sec | Spent SP x 1.30 | Spent SP x 0.86 |
| 5 | 5 sec | 4 sec | Spent SP x 1.50 | Spent SP x 0.99 |
Force Master +
Temporarily raises minimum and maximum M.ATK by 150% of the character's current reference M.ATK. While active, the character's magical damage calculation also reduces the target's M.DEF by the listed amount.
| Lv | SP | Cast time | Cooldown | Duration | M.ATK bonus | Target M.DEF reduction |
|---|---|---|---|---|---|---|
| 1 | 16 | 0 sec | 0 sec | 60 sec | +150% reference M.ATK | 24% |
| 2 | 22 | 0 sec | 0 sec | 90 sec | +150% reference M.ATK | 30% |
| 3 | 28 | 0 sec | 0 sec | 120 sec | +150% reference M.ATK | 36% |
| 4 | 34 | 0 sec | 0 sec | 150 sec | +150% reference M.ATK | 42% |
| 5 | 40 | 0 sec | 0 sec | 180 sec | +150% reference M.ATK | 50% |
Decrease Weapon +
Temporarily prevents the target's weapon and field attack element from contributing to element calculation. Skills with their own non-Neutral element can still set the attack element.
| Lv | MP | Cast time | Cooldown | Duration |
|---|---|---|---|---|
| 1 | 18 | 3 sec | 1 sec | 80 sec |
| 2 | 18 | 2.5 sec | 1 sec | 120 sec |
| 3 | 18 | 2 sec | 1 sec | 160 sec |
| 4 | 18 | 2 sec | 1 sec | 200 sec |
| 5 | 18 | 1.5 sec | 1 sec | 240 sec |
Force Shield +
After the character takes damage, Force Shield triggers when HP is at or below the listed threshold and no Force Shield buff is already active. It grants DEF, Additive DEF, M.DEF, and Additive M.DEF for a limited duration. Learned Energy Shield improves DEF and Additive DEF; learned Magic Shield improves M.DEF and Additive M.DEF.
| Lv | HP trigger | Duration | Base DEF | Base Additive DEF | Base M.DEF | Base Additive M.DEF |
|---|---|---|---|---|---|---|
| 1 | 16% HP or lower | 180 sec | +3% | +80 | +2% | +80 |
| 2 | 24% HP or lower | 210 sec | +4% | +80 | +3% | +80 |
| 3 | 32% HP or lower | 240 sec | +4% | +80 | +4% | +80 |
| 4 | 40% HP or lower | 270 sec | +5% | +80 | +4% | +80 |
| 5 | 48% HP or lower | 300 sec | +6% | +80 | +5% | +80 |
| Related skill Lv | Energy Shield DEF | Energy Shield Additive DEF | Magic Shield M.DEF | Magic Shield Additive M.DEF |
|---|---|---|---|---|
| 1 | +3% | +5 | +4% | +5 |
| 2 | +3% | +10 | +8% | +10 |
| 3 | +6% | +10 | +12% | +10 |
| 4 | +6% | +15 | +16% | +15 |
| 5 | +9% | +15 | +20% | +15 |
Decrease Shield +
Temporarily prevents the target's elemental defense buffs and innate elemental defense from contributing to element calculation.
| Lv | MP | Cast time | Cooldown | Duration |
|---|---|---|---|---|
| 1 | 18 | 3 sec | 1 sec | 80 sec |
| 2 | 25 | 2.5 sec | 1 sec | 120 sec |
| 3 | 32 | 2 sec | 1 sec | 160 sec |
| 4 | 39 | 2 sec | 1 sec | 200 sec |
| 5 | 46 | 1.5 sec | 1 sec | 240 sec |
Barrier Shield +
Toggles a barrier that nullifies magical damage using M.DEF. While active, it drains MP every second and ends when the character has no MP. Casting the skill again while active turns it off.
| Lv | MP | Cast time | Cooldown | MP drain per second | Magical damage blocked |
|---|---|---|---|---|---|
| 1 | 60 | 2.5 sec | 0 sec | 30 MP | M.DEF-based magic |
| 2 | 80 | 2 sec | 0 sec | 25 MP | M.DEF-based magic |
| 3 | 100 | 2 sec | 0 sec | 20 MP | M.DEF-based magic |
| 4 | 120 | 2 sec | 0 sec | 15 MP | M.DEF-based magic |
| 5 | 140 | 1.5 sec | 0 sec | 10 MP | M.DEF-based magic |
Force Bullet +
Summons a temporary force bullet partner near the target. Up to 4 force bullets can exist at once; summoning beyond that removes the oldest one. Each bullet repeatedly casts a Neutral magical shot at the target while it remains in range. The shot cannot be reflected and can apply Flare for 20 seconds.
| Lv | MP | Cast time | Cooldown | Bullet duration | Shot interval | Shot damage | Flare chance | Flare tick |
|---|---|---|---|---|---|---|---|---|
| 1 | 35 | 3 sec | 1 sec | 12 sec | 3 sec | 300% | 15% | 1.7% Max HP |
| 2 | 40 | 2.5 sec | 1 sec | 16 sec | 3 sec | 300% | 20% | 2.1% Max HP |
| 3 | 45 | 2 sec | 1 sec | 20 sec | 3 sec | 300% | 25% | 2.5% Max HP |
| 4 | 50 | 2 sec | 1 sec | 24 sec | 3 sec | 300% | 30% | 2.9% Max HP |
| 5 | 55 | 1.5 sec | 1 sec | 28 sec | 3 sec | 300% | 35% | 3.3% Max HP |
Freak Blast +
Deals Neutral magical damage in a 5x5 area around the target. If the caster has learned Energy Infect, the damage rate gains +70%. On successful HP damage, it attempts to apply Silence, Poison, and Stone. Mystic Silence, Mystic Poison, and Medusa increase the matching status chance by +12% per level normally, or +5% per level in PvP.
| Lv | MP | Cast time | Cooldown | Damage rate | With Energy Infect | Base chance per status | Duration |
|---|---|---|---|---|---|---|---|
| 1 | 50 | 1.8 sec | 1.5 sec | 300% | 370% | 5% | 4 sec |
| 2 | 62 | 2.1 sec | 1.5 sec | 400% | 470% | 10% | 6 sec |
| 3 | 74 | 2.4 sec | 1.5 sec | 500% | 570% | 15% | 8 sec |
| 4 | 86 | 2.7 sec | 1.5 sec | 600% | 670% | 20% | 10 sec |
| 5 | 98 | 3 sec | 1.5 sec | 700% | 770% | 25% | 12 sec |
Advanced Ability +
Buffs a valid non-riding target. While active, the target's minimum MATK is raised toward their maximum MATK, making their magic damage range more stable.
Final minimum MATK: current Min MATK + floor((current Max MATK - current Min MATK) x rate)
| Lv | MP | Cast time | Cooldown | Duration | Min MATK rate |
|---|---|---|---|---|---|
| 1 | 40 | 1 sec | 1.5 sec | 100 sec | 70% |
| 2 | 45 | 1 sec | 1.5 sec | 200 sec | 80% |
| 3 | 50 | 1 sec | 1.5 sec | 300 sec | 90% |
Photon Launcher +
Launches multiple Neutral magical projectiles from cells around the caster toward the selected target. The projectiles use DEF for defense calculation and cannot be reflected.
| Lv | MP | Cast time | Cooldown | Hits | Damage per hit |
|---|---|---|---|---|---|
| 1 | 66 | 0.5 sec | 1.2 sec | 4 | 25% |
| 2 | 88 | 1 sec | 1.4 sec | 6 | 50% |
| 3 | 110 | 1.5 sec | 1.6 sec | 10 | 75% |
| 4 | 132 | 2 sec | 1.8 sec | 12 | 100% |
| 5 | 154 | 2.5 sec | 2 sec | 16 | 125% |
Dispel Field +
Applies Dispel Field to valid allies in a 5x5 area and removes Salvation Aura from affected targets. While active, Dispel Field nullifies a limited number of incoming M.DEF-based magical hits, then ends.
| Lv | MP | Cast time | Cooldown | Duration | Magic hits blocked |
|---|---|---|---|---|---|
| 1 | 60 | 2 sec | 5 sec | 60 sec | 1 |
| 2 | 90 | 2 sec | 4 sec | 120 sec | 1 |
| 3 | 120 | 2 sec | 4 sec | 180 sec | 1 |
| 4 | 150 | 2 sec | 3 sec | 240 sec | 2 |
| 5 | 180 | 2 sec | 3 sec | 300 sec | 3 |
Destruction Glare +
Deals two waves of Neutral magical damage in a 5x5 area around the target. The second wave lands after 1 second. If the caster has learned Energy Bomb, the first wave gains extra damage. PvP damage is reduced by 50% for both waves.
| Lv | MP | Cast time | Cooldown | First wave | Second wave | Energy Bomb bonus to first wave |
|---|---|---|---|---|---|---|
| 1 | 150 | 4.5 sec | 3 sec | 1300% | 1220% | +150% / +350% / +550% by Energy Bomb Lv |
| 2 | 180 | 4 sec | 3 sec | 1350% | 1290% | +150% / +350% / +550% by Energy Bomb Lv |
| 3 | 210 | 3.5 sec | 3 sec | 1400% | 1360% | +150% / +350% / +550% by Energy Bomb Lv |
| 4 | 240 | 3 sec | 2.5 sec | 1450% | 1430% | +150% / +350% / +550% by Energy Bomb Lv |
| 5 | 270 | 3 sec | 2.5 sec | 1500% | 1500% | +150% / +350% / +550% by Energy Bomb Lv |