Build Notes +
Maestro skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 3 | ![]() |
Armor Strengthening | Active | 1 |
| 6 | ![]() |
ATK Communion | Active | 5 |
| 10 | ![]() |
Maestro | Passive | 5 |
| 13 | ![]() |
Weapon Potential Enhancement | Active | 1 |
| 20 | ![]() |
Maneuver Attack | Active | 5 |
| 23 | ![]() |
Maneuver Defense | Active | 5 |
| 25 | ![]() |
Maneuver Speed | Active | 5 |
| 30 | ![]() |
Weapon Enhance | Active | 5 |
| 35 | ![]() |
Rock Fall | Active | 5 |
| 40 | ![]() |
Satellite | Active | 5 |
| 45 | ![]() |
Railgun | Active | 5 |
| 47 | ![]() |
Limit Exceed | Active | 5 |
| 50 | ![]() |
Junk Throw | Active | 5 |
Armor Strengthening +
Allows equipment reinforcement.
| Lv | SP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 32 | 1 sec | 1 sec |
ATK Communion +
Consumes up to 100 SP and grants party members maximum ATK for 10 minutes. Normal scaling per SP is Lv1 1.56, Lv2 1.92, Lv3 2.28, Lv4 2.64, Lv5 3.00; in PvP the scaling is reduced to Lv1 0.31, Lv2 0.58, Lv3 0.65, Lv4 0.72, Lv5 0.80.
| Lv | Cast time | Cooldown |
|---|---|---|
| 1 | 5 sec | 2 sec |
| 2 | 5 sec | 2 sec |
| 3 | 5 sec | 2 sec |
| 4 | 5 sec | 2 sec |
| 5 | 5 sec | 2 sec |
Maestro +
Strengthens machine-type partners and ride robots by adding a portion of the master's stats to the partner. For normal machine partners, the bonus is based on the master's stats. For ride robots, the robot receives a much larger version of the same stat transfer.
| Lv | Machine partner stat transfer | Ride robot stat transfer |
|---|---|---|
| 1 | 26% | 100% |
| 2 | 27% | 105% |
| 3 | 28% | 110% |
| 4 | 29% | 115% |
| 5 | 30% | 120% |
Affected transferred stats include ATK, MATK, Additive DEF, Additive M.DEF, S.HIT, L.HIT, critical, avoidance, ASPD, CSPD, and Max HP. Ride robots also receive DEF and M.DEF percentage stat transfer.
Weapon Potential Enhancement +
Allows latent weapon enhancement.
| Lv | SP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 32 | 1 sec | 1 sec |
Maneuver Attack +
Greatly increases the riding robot's Min ATK and Max ATK. Only one Maneuver or Maneuver overheat can be active at a time. When the buff ends, the rider receives an overheat debuff that temporarily reduces the robot's Min ATK and Max ATK.
| Lv | SP | Cast time | Cooldown | Active ATK bonus | Overheat ATK penalty | Overheat duration |
|---|---|---|---|---|---|---|
| 1 | 24 | 1.5 sec | 0 sec | +50% of robot base ATK | -20% of robot base ATK | 60 sec |
| 2 | 30 | 1.5 sec | 0 sec | +75% of robot base ATK | -35% of robot base ATK | 80 sec |
| 3 | 36 | 1.5 sec | 0 sec | +100% of robot base ATK | -45% of robot base ATK | 100 sec |
| 4 | 42 | 1.5 sec | 0 sec | +150% of robot base ATK | -65% of robot base ATK | 125 sec |
| 5 | 48 | 1.5 sec | 0 sec | +200% of robot base ATK | -75% of robot base ATK | 150 sec |
When activated through Limit Exceed, the active ATK bonus also gains the Limit Exceed bonus rate, and the overheat duration uses the Limit Exceed duration.
Maneuver Defense +
Greatly increases the riding robot's DEF, M.DEF, Additive DEF, and Additive M.DEF. Only one Maneuver or Maneuver overheat can be active at a time. When the buff ends, the rider receives an overheat debuff that temporarily reduces the same robot defenses.
| Lv | SP | Cast time | Cooldown | Active DEF/M.DEF bonus | Active Additive DEF/M.DEF bonus | Overheat DEF/M.DEF penalty | Overheat Additive DEF/M.DEF penalty | Overheat duration |
|---|---|---|---|---|---|---|---|---|
| 1 | 24 | 1.5 sec | 0 sec | +2% of robot base | +50% of robot base | -1% of robot base | -20% of robot base | 60 sec |
| 2 | 30 | 1.5 sec | 0 sec | +4% of robot base | +75% of robot base | -2% of robot base | -35% of robot base | 80 sec |
| 3 | 36 | 1.5 sec | 0 sec | +6% of robot base | +100% of robot base | -3% of robot base | -45% of robot base | 100 sec |
| 4 | 42 | 1.5 sec | 0 sec | +8% of robot base | +150% of robot base | -4% of robot base | -65% of robot base | 125 sec |
| 5 | 48 | 1.5 sec | 0 sec | +10% of robot base | +200% of robot base | -5% of robot base | -75% of robot base | 150 sec |
When activated through Limit Exceed, both active defense bonus rates also gain the Limit Exceed bonus rate, and the overheat duration uses the Limit Exceed duration.
Maneuver Speed +
Removes delay-cancel effects, then greatly increases the riding robot's ASPD, S.HIT, L.HIT, S.AVOID, and L.AVOID. Only one Maneuver or Maneuver overheat can be active at a time. When the buff ends, the rider receives an overheat debuff that temporarily reduces those robot combat stats.
| Lv | SP | Cast time | Cooldown | Active ASPD bonus | Active S.HIT/L.HIT/S.AVOID/L.AVOID bonus | Overheat ASPD penalty | Overheat S.HIT/L.HIT/S.AVOID/L.AVOID penalty | Overheat duration |
|---|---|---|---|---|---|---|---|---|
| 1 | 24 | 1.5 sec | 0 sec | +20% | +3% of robot base | -10% | -20% of robot base | 60 sec |
| 2 | 30 | 1.5 sec | 0 sec | +40% | +6% of robot base | -20% | -35% of robot base | 80 sec |
| 3 | 36 | 1.5 sec | 0 sec | +60% | +9% of robot base | -30% | -45% of robot base | 100 sec |
| 4 | 42 | 1.5 sec | 0 sec | +80% | +12% of robot base | -40% | -65% of robot base | 125 sec |
| 5 | 48 | 1.5 sec | 0 sec | +100% | +15% of robot base | -50% | -75% of robot base | 150 sec |
When activated through Limit Exceed, the active hit/avoid bonus gains the Limit Exceed bonus rate, and the overheat duration uses the Limit Exceed duration.
Weapon Enhance +
Buffs valid allies in a 5x5 area around the target, increasing minimum ATK and maximum ATK for the duration.
| Lv | MP | SP | Cast time | Cooldown | Duration | Min/Max ATK |
|---|---|---|---|---|---|---|
| 1 | 5 | 20 | 0.5 sec | 1.5 sec | 120 sec | +15 |
| 2 | 10 | 30 | 0.5 sec | 1.5 sec | 120 sec | +30 |
| 3 | 15 | 40 | 0.5 sec | 1.5 sec | 180 sec | +45 |
| 4 | 20 | 50 | 0.5 sec | 1.5 sec | 180 sec | +60 |
| 5 | 25 | 60 | 0.5 sec | 1.5 sec | 210 sec | +75 |
Rock Fall +
Deals physical damage; can knock the target back.
| Lv | MP | Cast time | Cooldown | Damage rate per hit |
|---|---|---|---|---|
| 1 | 29 | 2.5 sec | 1 sec | 110% |
| 2 | 32 | 3 sec | 1 sec | 115% |
| 3 | 35 | 3.5 sec | 1 sec | 120% |
| 4 | 35 | 3.5 sec | 1 sec | 125% |
| 5 | 35 | 3.5 sec | 1 sec | 130% |
Satellite +
Changes monster aggro.
| Lv | SP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 10 | 0.5 sec | 1.5 sec |
| 2 | 12 | 0.5 sec | 1.5 sec |
| 3 | 14 | 0.5 sec | 1.5 sec |
| 4 | 16 | 0.5 sec | 1.5 sec |
| 5 | 18 | 0.5 sec | 1.5 sec |
Railgun +
Fires an unavoidable physical shot while riding a robot. The skill requires a Railgun Bullet in the caster's inventory and deducts durability from that bullet when fired. In PvP, damage is reduced to 50%.
| Lv | SP | Cast time | Cooldown | Reuse lock | Damage rate | PvP damage rate |
|---|---|---|---|---|---|---|
| 1 | 100 | 1.5 sec | 3 sec | 30 sec | 800% | 400% |
| 2 | 100 | 1.5 sec | 3 sec | 25 sec | 1600% | 800% |
| 3 | 100 | 1.5 sec | 3 sec | 20 sec | 2400% | 1200% |
| 4 | 100 | 1.5 sec | 3 sec | 15 sec | 3200% | 1600% |
| 5 | 100 | 1.5 sec | 3 sec | 10 sec | 4000% | 2000% |
Limit Exceed +
Activates each learned Maneuver skill that is not already active or overheated: Maneuver Attack, Maneuver Defense, and Maneuver Speed. Each activated Maneuver uses that Maneuver's learned level, then adds the Limit Exceed bonus rate below. When the activated Maneuver ends, its overheat penalty is based on the learned Maneuver level, but the overheat duration uses the Limit Exceed duration below.
| Lv | SP | Cast time | Cooldown | Limit Exceed bonus rate | Overheat duration |
|---|---|---|---|---|---|
| 1 | 48 | 1.5 sec | 1 sec | +40% | 50 sec |
| 2 | 62 | 1.5 sec | 1 sec | +50% | 70 sec |
| 3 | 76 | 1.5 sec | 1 sec | +60% | 80 sec |
| 4 | 90 | 1.5 sec | 1 sec | +70% | 100 sec |
| 5 | 104 | 1.5 sec | 1 sec | +80% | 100 sec |
Junk Throw +
Deals physical damage; applies Actor Skill, Activator, Stiffness, Slow, Confusion; area: 5x5.
| Lv | MP | SP | Cast time | Cooldown | Base damage rate per hit |
|---|---|---|---|---|---|
| 1 | 12 | 85 | 3 sec | 0 sec | 40% + item bonus |
| 2 | 15 | 100 | 3 sec | 0 sec | 50% + item bonus |
| 3 | 18 | 115 | 2.5 sec | 0 sec | 60% + item bonus |
| 4 | 21 | 130 | 2.5 sec | 0 sec | 70% + item bonus |
| 5 | 24 | 145 | 2 sec | 0 sec | 80% + item bonus |