Build Notes +
Gambler skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
Throwing Mastery +
Improves minimum ATK and L.HIT while a throwing weapon or card is equipped.
| Lv |
Minimum ATK |
L.HIT |
| 1 |
+60 |
+2 |
| 2 |
+70 |
+4 |
| 3 |
+80 |
+6 |
| 4 |
+90 |
+8 |
| 5 |
+100 |
+12 |
Throwing Weapon Construction +
Opens the Throwing Weapon Construction synthesis interface for the selected skill level.
| Lv |
SP |
Cast time |
Cooldown |
| 1 |
3 |
1 sec |
1 sec |
| 2 |
4 |
1 sec |
1 sec |
| 3 |
5 |
1 sec |
1 sec |
| 4 |
6 |
1 sec |
1 sec |
| 5 |
7 |
1 sec |
1 sec |
Trick +
Raises the lower end of physical attack damage by adding a random amount to minimum ATK before damage is calculated. The bonus cannot push minimum ATK above maximum ATK.
| Lv |
Random minimum ATK bonus |
| 1 |
+0 to +19 |
| 2 |
+0 to +29 |
| 3 |
+0 to +39 |
| 4 |
+0 to +49 |
| 5 |
+0 to +59 |
Random Heal +
Attempts to heal the target. On failure, the user loses HP instead.
| Lv |
MP |
Cast time |
Cooldown |
| 1 |
5 |
1 sec |
1.5 sec |
| 2 |
13 |
1 sec |
1.5 sec |
| 3 |
21 |
1 sec |
1.5 sec |
Roulette Heal +
Randomly selects valid allies in a 13x13 area around the caster and heals them with Holy recovery. Each valid ally has a level-based chance to be selected. Double Up doubles the healing rate, doubles the MP/SP cost paid for this skill, and consumes the Double Up buff.
| Lv |
MP |
Cast time |
Cooldown |
Target select chance |
Healing rate |
Double Up healing rate |
| 1 |
16 |
2 sec |
1 sec |
30% |
160% |
320% |
| 2 |
20 |
2.5 sec |
1.25 sec |
50% |
220% |
440% |
| 3 |
24 |
3 sec |
1.5 sec |
70% |
280% |
560% |
Magic Luck +
Gives a chance to avoid incoming magical attacks. Lady Luck adds +3% avoidance chance per level when learned.
| Lv |
Magic avoidance chance |
| 1 |
4% |
| 2 |
8% |
| 3 |
12% |
| 4 |
16% |
| 5 |
20% |
Danger Dodge +
Reduces the chance that the character is hit by possession-penetrating attacks while possessing another character. Lady Luck adds +5% protection per level.
| Lv |
Penetration avoidance bonus |
| 1 |
10% |
| 2 |
20% |
| 3 |
30% |
| 4 |
40% |
| 5 |
50% |
Multi Throw +
Throws multiple projectiles at one target and consumes one throwing weapon per hit. Double Up doubles the damage rate, doubles the MP/SP cost paid for this skill, and consumes the Double Up buff.
| Lv |
SP |
Cast time |
Cooldown |
Hits |
Throwing weapons consumed |
Damage rate per hit |
Double Up rate per hit |
| 1 |
6 |
0.9 sec |
1 sec |
2 |
2 |
110% |
220% |
| 2 |
12 |
1.3 sec |
0.9 sec |
3 |
3 |
110% |
220% |
| 3 |
18 |
1.7 sec |
0.8 sec |
4 |
4 |
115% |
230% |
| 4 |
24 |
2.1 sec |
0.7 sec |
5 |
5 |
115% |
230% |
| 5 |
30 |
2.5 sec |
0.5 sec |
6 |
6 |
120% |
240% |
Ladies and Gentlemen +
Applies Min Atk Down, Max Atk Down.
| Lv |
SP |
Cast time |
Cooldown |
| 1 |
6 |
1 sec |
2.5 sec |
| 2 |
9 |
1.5 sec |
2 sec |
| 3 |
12 |
2 sec |
1.5 sec |
| 4 |
15 |
2.5 sec |
1 sec |
| 5 |
20 |
3 sec |
0.5 sec |
Lucky Seven +
Places three slot reels on the ground for 30 seconds. Each reel changes when defeated. If all three reels show the same result, Lucky Seven triggers a fixed-damage area attack around the target point and removes the reels.
| Lv |
MP |
SP |
Cast time |
Cooldown |
Reel duration |
| 1 |
30 |
30 |
4 sec |
2.5 sec |
30 sec |
| Matching result |
Element |
Fixed damage rate |
| 1 |
Dark |
619%-625% |
| 3 |
Dark |
815% |
| 5 |
Dark |
1025%-1035% |
| 7 |
Dark |
1235%-1352% |
Bad Luck +
Gives a chance to avoid incoming physical attacks. Lady Luck adds +3% avoidance chance per level when learned.
| Lv |
Physical avoidance chance |
| 1 |
4% |
| 2 |
8% |
| 3 |
12% |
| 4 |
16% |
| 5 |
20% |
Good or Evil +
Gambles on a physical attack. On success, it deals the listed damage and Lady Luck adds both success chance and damage. On failure, the user is reduced to 1 HP and has a 50% chance to Stun themself.
| Lv |
SP |
Cast time |
Cooldown |
Success chance |
Damage rate |
Lady Luck damage bonus |
Failure Stun duration |
| 1 |
12 |
1.5 sec |
1 sec |
40% + 3% x Lady Luck Lv |
240% |
+60% to +220% |
2 sec |
| 2 |
16 |
1.75 sec |
1 sec |
50% + 3% x Lady Luck Lv |
340% |
+60% to +220% |
3 sec |
| 3 |
20 |
2 sec |
1 sec |
60% + 3% x Lady Luck Lv |
480% |
+60% to +220% |
4 sec |
| 4 |
24 |
2.5 sec |
1 sec |
70% + 3% x Lady Luck Lv |
620% |
+60% to +220% |
5 sec |
| 5 |
28 |
3 sec |
1 sec |
80% + 3% x Lady Luck Lv |
777% |
+60% to +220% |
6 sec |
Card Boomerang +
Throws a card for physical damage. Double Up doubles the damage rate, doubles the MP/SP cost paid for this skill, and consumes the Double Up buff.
| Lv |
SP |
Cast time |
Cooldown |
Damage rate |
Double Up damage rate |
| 1 |
12 |
1.5 sec |
2 sec |
230% |
460% |
| 2 |
15 |
1.5 sec |
1.75 sec |
260% |
520% |
| 3 |
18 |
1.5 sec |
1.5 sec |
290% |
580% |
| 4 |
21 |
1.5 sec |
1.25 sec |
320% |
640% |
| 5 |
24 |
1.5 sec |
1 sec |
350% |
700% |
Double Up +
For 60 seconds, empowers the next supported skill: Multi Throw, Random Heal, Roulette Heal, Card Boomerang, or Coin Shot. The empowered skill costs double MP/SP, doubles its damage or recovery rate, and consumes Double Up. Double Up itself starts a 10 second reuse timer.
| Lv |
SP |
Cast time |
Cooldown |
Duration |
Reuse timer |
| 1 |
20 |
1 sec |
1 sec |
60 sec |
10 sec |
Coin Shot +
Spends gold to shoot the target for physical damage. The skill cannot be used without enough gold. Double Up doubles the damage rate, doubles the MP/SP cost paid for this skill, and consumes the Double Up buff.
| Lv |
SP |
Cast time |
Cooldown |
Gold cost |
Damage rate |
Double Up damage rate |
| 1 |
5 |
1.5 sec |
1 sec |
500 gold |
250% |
500% |
| 2 |
10 |
1.5 sec |
1 sec |
700 gold |
350% |
700% |
| 3 |
15 |
1.5 sec |
1 sec |
900 gold |
450% |
900% |
| 4 |
20 |
1.5 sec |
1 sec |
1100 gold |
550% |
1100% |
| 5 |
25 |
1.5 sec |
1 sec |
1500 gold |
750% |
1500% |
Skill Breaker +
Deals a 100% physical hit. If the attack affects the target, it cancels the target's current skill cast.
| Lv |
SP |
Cast time |
Cooldown |
Damage rate |
Cast cancel |
| 1 |
20 |
0 sec |
0 sec |
100% |
On affected target |
| 2 |
22 |
0 sec |
0 sec |
100% |
On affected target |
| 3 |
24 |
0 sec |
0 sec |
100% |
On affected target |
Trick Dice +
Rolls dice and activates a random effect based on the result.
| Lv |
MP |
SP |
Cast time |
Cooldown |
| 1 |
15 |
15 |
2.5 sec |
3 sec |
Arcana Card +
Consumes 1 Arcana Card and randomly triggers one card result at the selected ground cell. Heart is the fallback result. Jack, Queen, and King chances change by skill level.
| Lv |
MP |
SP |
Cast time |
Cooldown |
Jack |
Queen |
King |
Heart |
| 1 |
12 |
12 |
2 sec |
1 sec |
20% |
20% |
15% |
45% |
| 2 |
14 |
14 |
2 sec |
1 sec |
30% |
20% |
15% |
35% |
| 3 |
16 |
16 |
2 sec |
1 sec |
20% |
28% |
22% |
30% |
| 4 |
18 |
18 |
2 sec |
1 sec |
20% |
30% |
25% |
25% |
| 5 |
20 |
20 |
2 sec |
1 sec |
20% |
30% |
30% |
20% |
| Result |
Effect |
| Heart |
Heals the selected target with 400% Holy recovery that ignores defense |
| Jack |
Summons an attacking partner for 8 seconds |
| Queen |
Summons a short-lived protecting partner that immediately uses a support skill |
| King |
Summons a protecting partner for 12 seconds that uses its skill every 6 seconds |
Enigma +
Triggers an unpredictable effect.
| Lv |
MP |
Cast time |
Cooldown |
| 1 |
35 |
2 sec |
3 sec |
Animal Rush +
Deals three physical hits through the main skill and two automatic follow-up hits. Each hit uses the same damage rate.
| Lv |
SP |
Cast time |
Cooldown |
Hits |
Damage rate per hit |
| 1 |
30 |
3 sec |
1 sec |
3 |
350% |
| 2 |
35 |
3.5 sec |
1 sec |
3 |
400% |
| 3 |
40 |
4 sec |
1 sec |
3 |
450% |
| 4 |
45 |
4.5 sec |
1 sec |
3 |
500% |
| 5 |
50 |
5 sec |
1 sec |
3 |
550% |