Build Notes +
Sword builds benefit most from Sword Mastery, Increase Sword Accuracy, and Sword Delay Cancel. This path works well with Quick Slash combos and fast normal attacks.
Axe builds can use Axe Mastery, Increase Axe Accuracy, and blow skills. They give up Sword Delay Cancel synergy but can make good use of knockback and status blows.
Most builds benefit from Increase Maximum HP, at least one recovery passive, and enough accuracy to keep active skills from missing.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 1 | ![]() |
Quick Slash Combo 1 | Active | 5 |
| 2 | ![]() |
Increase Maximum HP | Passive | 5 |
| 3 | ![]() |
Increase HP Regeneration | Passive | 5 |
| 4 | ![]() |
Increase Maximum SP | Passive | 5 |
| 5 | ![]() |
Increase SP Regeneration | Passive | 5 |
| 6 | ![]() |
Axe Mastery | Passive | 5 |
| 7 | ![]() |
Dagger Mastery | Passive | 5 |
| 8 | ![]() |
Sword Mastery | Passive | 5 |
| 9 | ![]() |
Mace Mastery | Passive | 5 |
| 10 | ![]() |
Merciless Blow | Active | 5 |
| 12 | ![]() |
Concentration | Active | 5 |
| 14 | ![]() |
Blazing Spirit Sword | Active | 5 |
| 15 | ![]() |
Charge | Active | 5 |
| 16 | ![]() |
Parry | Active | 5 |
| 17 | ![]() |
Provoke | Active | 5 |
| 18 | ![]() |
Counterattack | Active | 5 |
| 20 | ![]() |
Feint | Active | 5 |
| 21 | ![]() |
Increase Sword Accuracy | Passive | 5 |
| 21 | ![]() |
Increase Axe Accuracy | Passive | 5 |
| 22 | ![]() |
Head Blow | Active | 5 |
| 24 | ![]() |
Wrist Blow | Active | 5 |
| 26 | ![]() |
Leg Blow | Active | 5 |
| 28 | ![]() |
Banishing Blow | Active | 5 |
| 32 | ![]() |
Sword Delay Cancel | Active | 3 |
| 34 | ![]() |
Quick Slash Combo 2 | Active | 5 |
| 40 | ![]() |
Horizontal Slash | Active | 5 |
| 50 | ![]() |
Quick Slash Combo 3 | Active | 5 |
Quick Slash Combo 1 +
The first Swordsman combo attack. It sets up Quick Slash Combo 2 as the next combo skill.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 4 | 1.0 sec | 0.5 sec | 140% |
| 2 | 7 | 1.0 sec | 0.5 sec | 170% |
| 3 | 10 | 1.0 sec | 0.5 sec | 200% |
| 4 | 13 | 0.5 sec | 0.5 sec | 230% |
| 5 | 16 | 0.5 sec | 0.5 sec | 260% |
If the character has the later Kensei passive, the skill gains extra damage and opens additional higher-tier combo routes. In PvP, only the Kensei bonus portion is reduced to 50% of its normal value.
Increase Maximum HP +
Raises maximum HP. The applied bonus is the higher value between the percentage bonus and the listed minimum bonus.
| Lv | Bonus |
|---|---|
| 1 | 1% base Max HP, minimum +10 |
| 2 | 3% base Max HP, minimum +20 |
| 3 | 6% base Max HP, minimum +30 |
| 4 | 10% base Max HP, minimum +40 |
| 5 | 15% base Max HP, minimum +50 |
A safe passive for every Swordsman build.
Increase HP Regeneration +
Increases HP recovery.
| Lv | HP recovery bonus |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
Lv1 is useful early; higher levels help characters who rely on natural recovery, sitting, or recovery items.
Increase Maximum SP +
Raises maximum SP. The scaling mirrors Increase Maximum HP.
| Lv | Bonus |
|---|---|
| 1 | 1% Max SP, minimum +10 |
| 2 | 3% Max SP, minimum +20 |
| 3 | 6% Max SP, minimum +30 |
| 4 | 10% Max SP, minimum +40 |
| 5 | 15% Max SP, minimum +50 |
Useful for builds that frequently use active attacks.
Increase SP Regeneration +
Increases SP recovery.
| Lv | SP recovery bonus |
|---|---|
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
This supports combo-heavy and blow-skill-heavy play.
Axe Mastery +
Improves minimum ATK and S.HIT while using an axe.
| Lv | Minimum ATK | S.HIT |
|---|---|---|
| 1 | +5 | +2 |
| 2 | +10 | +4 |
| 3 | +15 | +6 |
| 4 | +20 | +8 |
| 5 | +30 | +12 |
Good for axe-focused builds and pairs with Increase Axe Accuracy.
Dagger Mastery +
Improves minimum ATK and S.HIT while using a dagger-type weapon.
| Lv | Minimum ATK | S.HIT |
|---|---|---|
| 1 | +5 | +2 |
| 2 | +10 | +4 |
| 3 | +15 | +6 |
| 4 | +20 | +8 |
| 5 | +30 | +12 |
Available early, but most Swordsmen usually move into sword or axe paths.
Sword Mastery +
Improves minimum ATK and S.HIT while using swords.
| Lv | Minimum ATK | S.HIT |
|---|---|---|
| 1 | +5 | +2 |
| 2 | +10 | +4 |
| 3 | +15 | +6 |
| 4 | +20 | +8 |
| 5 | +30 | +12 |
This is the main mastery for sword builds and pairs well with Sword Delay Cancel.
Mace Mastery +
Improves minimum ATK and S.HIT while using mace-compatible weapon types.
| Lv | Minimum ATK | S.HIT |
|---|---|---|
| 1 | +5 | +2 |
| 2 | +10 | +4 |
| 3 | +15 | +6 |
| 4 | +20 | +8 |
| 5 | +30 | +12 |
Supports blunt weapon play, although Swordsman has stronger direct support for sword and axe paths.
Merciless Blow +
A basic single-target blow attack.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 4 | 1.4 sec | 0 sec | 140% |
| 2 | 5 | 1.3 sec | 0 sec | 170% |
| 3 | 6 | 1.2 sec | 0 sec | 200% |
| 4 | 7 | 1.1 sec | 0 sec | 230% |
| 5 | 8 | 1.0 sec | 0 sec | 260% |
Concentration +
Increases S.HIT.
| Lv | MP | SP | Cast time | Cooldown | S.HIT |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 1.0 sec | 1.0 sec | +6 |
| 2 | 3 | 6 | 1.0 sec | 1.0 sec | +12 |
| 3 | 3 | 9 | 1.0 sec | 1.0 sec | +18 |
| 4 | 3 | 12 | 1.0 sec | 1.0 sec | +24 |
| 5 | 3 | 15 | 1.0 sec | 1.0 sec | +30 |
Useful against evasive enemies or when fighting higher-level targets.
Blazing Spirit Sword +
Increases maximum ATK.
| Lv | MP | SP | Cast time | Cooldown | Max ATK | Duration |
|---|---|---|---|---|---|---|
| 1 | 3 | 3 | 1.0 sec | 1.0 sec | +5 | 278 sec |
| 2 | 3 | 6 | 1.0 sec | 1.0 sec | +9 | 276 sec |
| 3 | 3 | 9 | 1.0 sec | 1.0 sec | +13 | 274 sec |
| 4 | 3 | 12 | 1.0 sec | 1.0 sec | +17 | 272 sec |
| 5 | 3 | 15 | 1.0 sec | 1.0 sec | +21 | 270 sec |
Because it increases maximum ATK only, the result is less stable than a minimum ATK or total damage increase.
Charge +
Deals blow damage and knocks the target backward.
| Lv | SP | Cast time | Cooldown | Damage rate | Knockback |
|---|---|---|---|---|---|
| 1 | 5 | 1.0 sec | 1.0 sec | 130% | 2 cells |
| 2 | 5 | 1.0 sec | 1.0 sec | 160% | 2 cells |
| 3 | 10 | 1.0 sec | 1.0 sec | 190% | 3 cells |
| 4 | 10 | 0.5 sec | 0.5 sec | 220% | 3 cells |
| 5 | 15 | 0.5 sec | 0.5 sec | 250% | 4 cells |
Good for distance control, but the knockback can make follow-up attacks less convenient.
Parry +
While active, incoming attacks have a 30% chance to be avoided. If Counterattack is active, Parry removes it first.
| Lv | SP | Cast time | Cooldown | Duration | Avoid chance |
|---|---|---|---|---|---|
| 1 | 9 | 1.0 sec | 0.5 sec | 9 sec | 30% |
| 2 | 13 | 1.0 sec | 0.5 sec | 13 sec | 30% |
| 3 | 17 | 1.0 sec | 0.5 sec | 17 sec | 30% |
| 4 | 21 | 1.0 sec | 0.5 sec | 21 sec | 30% |
| 5 | 25 | 1.0 sec | 0.5 sec | 25 sec | 30% |
Parry and Counterattack cannot be maintained together.
Provoke +
Adds monster aggro based on the target's maximum HP.
| Lv | SP | Cast time | Cooldown | Added aggro |
|---|---|---|---|---|
| 1 | 3 | 1.0 sec | 0.5 sec | 5% of target Max HP |
| 2 | 6 | 1.0 sec | 1.0 sec | 10% of target Max HP |
| 3 | 9 | 1.0 sec | 1.5 sec | 15% of target Max HP |
| 4 | 12 | 1.0 sec | 2.0 sec | 20% of target Max HP |
| 5 | 15 | 1.0 sec | 2.5 sec | 25% of target Max HP |
If the monster already has aggro entries, Provoke raises the caster above the current highest aggro value by that amount.
Counterattack +
Waits for an incoming hit. When triggered, the skill halves that incoming damage, ends the Counterattack effect, then performs a counter hit. If Parry is active, Counterattack removes it first.
| Lv | SP | Cast time | Cooldown | Duration | Damage taken | Counter damage rate |
|---|---|---|---|---|---|---|
| 1 | 4 | 0.5 sec | 0.5 sec | 60 sec | 50% | 100% |
| 2 | 6 | 0.5 sec | 0.5 sec | 90 sec | 50% | 150% |
| 3 | 8 | 0.5 sec | 0.5 sec | 120 sec | 50% | 200% |
| 4 | 10 | 0.5 sec | 0.5 sec | 150 sec | 50% | 250% |
| 5 | 12 | 0.5 sec | 0.5 sec | 180 sec | 50% | 300% |
Feint +
Checks the target for delay cancel effects, Gunmaster, Parry, Counterattack, or Gladiator. If one is found, Feint removes it and has a 65% chance to apply Stiffness to the target.
If no valid state is found, Feint applies Stiffness to the caster instead.
| Lv | SP | Cast time | Cooldown | Stiffness duration |
|---|---|---|---|---|
| 1 | 3 | 1.0 sec | 1.5 sec | 6 sec |
| 2 | 6 | 0.9 sec | 2.0 sec | 7 sec |
| 3 | 12 | 0.8 sec | 2.5 sec | 8 sec |
| 4 | 21 | 0.7 sec | 3.0 sec | 9 sec |
| 5 | 33 | 0.5 sec | 3.5 sec | 10 sec |
Increase Sword Accuracy +
Increases S.HIT while a sword-compatible weapon is equipped.
Final bonus: base bonus + floor(base S.HIT * scaling rate)
| Lv | Base bonus | Scaling rate |
|---|---|---|
| 1 | +2 | 2% |
| 2 | +5 | 4% |
| 3 | +8 | 6% |
| 4 | +11 | 8% |
| 5 | +15 | 10% |
Increase Axe Accuracy +
Increases S.HIT while using an axe.
Final bonus: base bonus + floor(base S.HIT * scaling rate)
| Lv | Base bonus | Scaling rate |
|---|---|---|
| 1 | +2 | 2% |
| 2 | +5 | 4% |
| 3 | +8 | 6% |
| 4 | +11 | 8% |
| 5 | +15 | 10% |
Head Blow +
Deals 150% blow damage and may apply Confusion.
| Lv | MP | SP | Cast time | Cooldown | Confusion chance | Duration |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 0.5 sec | 1.0 sec | 3% | 2 sec |
| 2 | 2 | 3 | 0.75 sec | 1.0 sec | 6% | 3 sec |
| 3 | 3 | 5 | 1.0 sec | 1.0 sec | 9% | 4 sec |
| 4 | 3 | 5 | 1.25 sec | 1.0 sec | 12% | 5 sec |
| 5 | 4 | 7 | 1.5 sec | 1.0 sec | 15% | 6 sec |
Wrist Blow +
Deals 150% blow damage and may apply Stun.
| Lv | MP | SP | Cast time | Cooldown | Stun chance | Duration |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 0.5 sec | 1.0 sec | 5% | 2 sec |
| 2 | 2 | 3 | 0.75 sec | 1.0 sec | 10% | 3 sec |
| 3 | 3 | 5 | 1.0 sec | 1.0 sec | 15% | 4 sec |
| 4 | 3 | 5 | 1.25 sec | 1.0 sec | 20% | 5 sec |
| 5 | 4 | 7 | 1.5 sec | 1.0 sec | 25% | 6 sec |
Leg Blow +
Deals 150% blow damage and may apply Slow.
| Lv | MP | SP | Cast time | Cooldown | Slow chance | Duration |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 0.5 sec | 1.0 sec | 5% | 2 sec |
| 2 | 2 | 3 | 0.75 sec | 1.0 sec | 10% | 3 sec |
| 3 | 3 | 5 | 1.0 sec | 1.0 sec | 15% | 4 sec |
| 4 | 3 | 5 | 1.25 sec | 1.0 sec | 20% | 5 sec |
| 5 | 4 | 7 | 1.5 sec | 1.0 sec | 25% | 6 sec |
Banishing Blow +
Deals blow damage and knocks the target back 2 cells if damage is dealt.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 5 | 1.4 sec | 1.0 sec | 150% |
| 2 | 5 | 1.3 sec | 1.0 sec | 180% |
| 3 | 7 | 1.2 sec | 0.9 sec | 210% |
| 4 | 7 | 1.1 sec | 0.9 sec | 240% |
| 5 | 9 | 1.0 sec | 0.8 sec | 270% |
Sword Delay Cancel +
Removes existing delay cancel effects, then applies Sword Delay Cancel.
| Lv | SP | Cast time | Cooldown | ASPD skill percentage bonus |
|---|---|---|---|---|
| 1 | 18 | Instant | 1.0 sec | +50% |
| 2 | 27 | Instant | 1.0 sec | +75% |
| 3 | 36 | Instant | 1.0 sec | +100% |
This is a signature Swordsman skill for sword-focused normal attacks.
Quick Slash Combo 2 +
Second step of the Swordsman combo chain. It enables Quick Slash Combo 3.
If the character has the later Kensei passive, the skill gains extra damage and opens additional higher-tier combo routes. In PvP, only the Kensei bonus portion is reduced to 50% of its normal value.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 3 | 1.0 sec | 2.0 sec | 150% |
| 2 | 6 | 1.0 sec | 2.0 sec | 180% |
| 3 | 9 | 1.0 sec | 2.0 sec | 210% |
| 4 | 12 | 1.0 sec | 2.0 sec | 240% |
| 5 | 15 | 1.0 sec | 2.0 sec | 270% |
Horizontal Slash +
Attacks enemies in a small frontal pattern based on the caster's direction. Cardinal directions cover three cells in front; diagonal directions cover two adjacent forward cells.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 6 | 1.0 sec | 1.0 sec | 240% |
| 2 | 12 | 1.0 sec | 1.0 sec | 270% |
| 3 | 18 | 1.0 sec | 0.9 sec | 300% |
| 4 | 24 | 1.0 sec | 0.9 sec | 330% |
| 5 | 30 | 1.0 sec | 0.8 sec | 360% |
Quick Slash Combo 3 +
Final Swordsman combo skill.
If the character has the later Kensei passive, the skill gains extra damage and opens additional higher-tier combo routes. In PvP, only the Kensei bonus portion is reduced to 50% of its normal value.
| Lv | SP | Cast time | Cooldown | Damage rate |
|---|---|---|---|---|
| 1 | 2 | 3.0 sec | 0.5 sec | 170% |
| 2 | 5 | 3.0 sec | 0.5 sec | 200% |
| 3 | 8 | 3.0 sec | 0.5 sec | 230% |
| 4 | 11 | 3.0 sec | 0.5 sec | 260% |
| 5 | 14 | 3.0 sec | 0.5 sec | 290% |