Build Notes +
Soultaker skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 3 | ![]() |
Mega Dark Blaze | Active | 3 |
| 6 | ![]() |
MATK Communion | Active | 5 |
| 10 | ![]() |
Soul Taker | Active | 5 |
| 13 | ![]() |
Increase Possession Damage | Passive | 5 |
| 20 | ![]() |
Collapse of Law | Active | 5 |
| 23 | ![]() |
Infighting Mastery | Passive | 5 |
| 25 | ![]() |
Possession Seal | Active | 5 |
| 30 | ![]() |
Soul Separation | Active | 5 |
| 35 | ![]() |
Abyss | Active | 5 |
| 40 | ![]() |
Deadly Sickle Dance | Active | 5 |
| 45 | ![]() |
Summon Fenrir | Active | 3 |
| 47 | ![]() |
Soul Hunt | Active | 5 |
| 50 | ![]() |
Damnation | Active | 5 |
Mega Dark Blaze +
Deals Dark magical damage to enemies in an 11x11 area around the caster. Learning Dark Blaze increases the damage rate.
| Lv | MP | Cast time | Cooldown | Skill reuse lock | Base damage rate | Bonus from Dark Blaze |
|---|---|---|---|---|---|---|
| 1 | 80 | 5 sec | 1 sec | 5 sec | 400% | +300% / +350% / +400% |
| 2 | 100 | 5.5 sec | 1.25 sec | 5 sec | 600% | +300% / +350% / +400% |
| 3 | 140 | 6 sec | 1.5 sec | 5 sec | 800% | +300% / +350% / +400% |
MATK Communion +
Consumes up to 100 SP and grants maximum M.ATK to valid same-map party members. Final bonus is floor(SP consumed x scaling rate), so the listed bonus assumes the full 100 SP is consumed. In PvP, the skill uses the reduced PvP scaling shown in the table.
| Lv | Cast time | Cooldown | SP consumed | Scaling rate | Max M.ATK bonus | PvP scaling rate | PvP max M.ATK bonus |
|---|---|---|---|---|---|---|---|
| 1 | 4 sec | 2 sec | Up to 100 | 1.56 x SP | +156 | 0.31 x SP | +31 |
| 2 | 4 sec | 2 sec | Up to 100 | 1.92 x SP | +192 | 0.58 x SP | +58 |
| 3 | 4 sec | 2 sec | Up to 100 | 2.28 x SP | +228 | 0.65 x SP | +65 |
| 4 | 4 sec | 2 sec | Up to 100 | 2.64 x SP | +264 | 0.72 x SP | +72 |
| 5 | 4 sec | 2 sec | Up to 100 | 3.00 x SP | +300 | 0.80 x SP | +80 |
Soul Taker +
Toggles a self-buff that increases Dark-element skill damage while active. Casting Soul Taker again while the buff is active cancels it. The bonus is added only when the attack has a positive elemental bonus and the target is not too resistant to Dark: it does not apply against targets with Dark element value 50 or higher, or Holy element value 100 or higher.
| Lv | MP | Cast time | Cooldown | Duration | Dark damage bonus |
|---|---|---|---|---|---|
| 1 | 32 | 0 sec | 0 sec | 60 sec | +200% |
| 2 | 42 | 0 sec | 0 sec | 90 sec | +225% |
| 3 | 52 | 0 sec | 0 sec | 120 sec | +250% |
| 4 | 62 | 0 sec | 0 sec | 150 sec | +275% |
| 5 | 72 | 0 sec | 0 sec | 180 sec | +300% |
Increase Possession Damage +
Increases physical damage against player targets that currently have non-partner possessed characters attached. The bonus scales with both skill level and the number of possessed characters on the target.
| Lv | 1 possessed character | 2 possessed characters | 3 possessed characters |
|---|---|---|---|
| 1 | +40% | +80% | +120% |
| 2 | +60% | +100% | +140% |
| 3 | +80% | +120% | +160% |
| 4 | +100% | +140% | +180% |
| 5 | +120% | +160% | +200% |
Collapse of Law +
Toggles a self-buff that swaps ATK and M.ATK while active. Casting Collapse of Law again while active cancels the buff.
Learning this skill also increases Van Spearnia's token damage bonus by the listed amount per token.
| Lv | SP | Cast time | Cooldown | Duration | Van Spearnia token bonus |
|---|---|---|---|---|---|
| 1 | 15 | 0 sec | 0 sec | 45 sec | +150% per token |
| 2 | 15 | 0 sec | 0 sec | 60 sec | +300% per token |
| 3 | 15 | 0 sec | 0 sec | 75 sec | +450% per token |
| 4 | 15 | 0 sec | 0 sec | 90 sec | +600% per token |
| 5 | 15 | 0 sec | 0 sec | 105 sec | +750% per token |
Infighting Mastery +
Raises attack, S.HIT, and critical hit while a dagger, mace, or axe is equipped in the right hand. This can stack with the matching weapon mastery passive.
| Lv | Min/Max ATK | S.HIT | Critical hit |
|---|---|---|---|
| 1 | +30 | +16 | +3 |
| 2 | +45 | +22 | +6 |
| 3 | +60 | +28 | +9 |
| 4 | +75 | +34 | +12 |
| 5 | +90 | +40 | +15 |
Possession Seal +
Can only affect player targets. While sealed, the target receives no stat bonuses from characters or partners possessing them, and characters currently possessing that sealed host cannot use skills. It does not remove the possession itself; it suppresses the benefits and skill use while the seal lasts.
| Lv | MP | Cast time | Cooldown | Duration |
|---|---|---|---|---|
| 1 | 18 | 2.5 sec | 0.5 sec | 30 sec |
| 2 | 24 | 2 sec | 0.5 sec | 35 sec |
| 3 | 29 | 2 sec | 0.5 sec | 40 sec |
| 4 | 33 | 2 sec | 0.5 sec | 45 sec |
| 5 | 36 | 1.5 sec | 0.5 sec | 50 sec |
Soul Separation +
Deals Dark magical damage. If the hit deals damage, each listed debuff rolls independently. Against player targets, it can lower STR, DEX, MAG, INT, and AGI. Against monsters, it can lower minimum ATK, maximum ATK, M.DEF, minimum M.ATK, maximum M.ATK, S.HIT, and S.AVOID instead.
| Lv | MP | Cast time | Cooldown | Damage rate | Debuff value | Debuff chance | Debuff duration |
|---|---|---|---|---|---|---|---|
| 1 | 43 | 2 sec | 0.5 sec | 310% | -13 | 15% | 15 sec |
| 2 | 47 | 2.25 sec | 0.5 sec | 390% | -15 | 20% | 20 sec |
| 3 | 51 | 2.5 sec | 0.5 sec | 470% | -18 | 25% | 25 sec |
| 4 | 55 | 2.75 sec | 0.5 sec | 550% | -18 | 30% | 30 sec |
| 5 | 59 | 3 sec | 0.5 sec | 630% | -18 | 35% | 35 sec |
Abyss +
Creates a Dark field on the ground. The field repeatedly deals Dark magical damage in a 5x5 area and also pulls non-boss enemies toward the center every 0.15 seconds while active. The field cannot be placed on top of another nearby field skill.
| Lv | MP | Cast time | Cooldown | Skill reuse lock | Field duration | Max hits | Damage rate per hit |
|---|---|---|---|---|---|---|---|
| 1 | 45 | 4.5 sec | 2 sec | 10 sec | 4.6 sec | 6 | 100% |
| 2 | 52 | 4 sec | 2 sec | 10 sec | 4.6 sec | 6 | 150% |
| 3 | 59 | 3.5 sec | 2 sec | 15 sec | 5.0 sec | 8 | 200% |
| 4 | 66 | 3 sec | 2 sec | 20 sec | 5.7 sec | 9 | 250% |
| 5 | 73 | 2.5 sec | 2 sec | 20 sec | 6.4 sec | 10 | 300% |
Deadly Sickle Dance +
Deals Dark magical damage to enemies around the caster. Non-player, non-boss targets also have a small chance to be instantly defeated; Knight Training material targets are excluded from the instant-death check.
| Lv | MP | Cast time | Cooldown | Damage rate | Instant-death chance |
|---|---|---|---|---|---|
| 1 | 52 | 3.5 sec | 2 sec | 400% | 1% |
| 2 | 56 | 3 sec | 2.2 sec | 700% | 1% |
| 3 | 60 | 2.5 sec | 2.4 sec | 1000% | 2% |
| 4 | 64 | 2 sec | 2.6 sec | 1300% | 2% |
| 5 | 68 | 1.5 sec | 2.8 sec | 1600% | 3% |
Summon Fenrir +
Changes behavior by skill level. Lv 1 attempts to instantly defeat a non-boss target and stores that target's level for 5 minutes if it succeeds. The success chance is caster Lv - target Lv + 30%, clamped between 10% and 100%; against player targets, the chance is capped at 45%. Lv 2 consumes the stored Fenrir mark to heal the caster. Lv 3 consumes the stored Fenrir mark to deal unavoidable physical damage in a 5x5 ground area.
| Lv | MP | Cast time | Cooldown | Target/Area | Effect |
|---|---|---|---|---|---|
| 1 | 30 | 1 sec | 1 sec | Single target | Instant defeat attempt on non-boss targets; success stores Fenrir mark for 5 minutes |
| 2 | 75 | 0.5 sec | 0.5 sec | Self | Restores HP, MP, and SP; stronger when consuming a stored Fenrir mark |
| 3 | 120 | 1.5 sec | 2 sec | 5x5 ground area | Unavoidable physical damage, 1100%-2000% based on the stored target level difference |
Soul Hunt +
Performs a physical first hit, then if the target survives, automatically chains into a second hit 1 second later. The second hit is Dark magical damage in a 3x3 area around the target, may apply Flare, and restores HP, MP, and SP to the caster if it hits at least one target.
| Lv | MP | SP | Cast time | Cooldown | First hit | Second hit | Flare chance | Flare damage | Self recovery from second hit |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 20 | 20 | 2 sec | 0 sec | 1200% physical | 300% Dark magical, 3x3 | 15% | 1.7% Max HP | HP: 200% ATK+M.ATK; MP/SP: 2% ATK+M.ATK |
| 2 | 30 | 30 | 2 sec | 0 sec | 300% physical | 1200% Dark magical, 3x3 | 20% | 2.1% Max HP | HP: 100% ATK+M.ATK; MP/SP: 4% ATK+M.ATK |
| 3 | 40 | 40 | 1.5 sec | 0 sec | 1700% physical | 300% Dark magical, 3x3 | 25% | 2.5% Max HP | HP: 200% ATK+M.ATK; MP/SP: 2% ATK+M.ATK |
| 4 | 50 | 50 | 1.5 sec | 0 sec | 300% physical | 1700% Dark magical, 3x3 | 30% | 2.9% Max HP | HP: 100% ATK+M.ATK; MP/SP: 5% ATK+M.ATK |
| 5 | 60 | 60 | 1 sec | 0 sec | 1400% physical | 1400% Dark magical, 3x3 | 35% | 3.3% Max HP | HP: 145% ATK+M.ATK; MP/SP: 3% ATK+M.ATK |
Damnation +
Deals Dark magical damage in a 7x7 area around the target. The damage rate increases by +50% x Abyss Lv and +50% x Deadly Sickle Dance Lv if those skills are learned. In PvP, the final damage rate after these modifiers is halved.
| Lv | MP | Cast time | Cooldown | Base damage rate | Learned-skill modifier | PvP effect |
|---|---|---|---|---|---|---|
| 1 | 150 | 5 sec | 1 sec | 1350% | +50% x Abyss Lv, +50% x Deadly Sickle Dance Lv | Final rate x0.5 |
| 2 | 180 | 4 sec | 1.5 sec | 1800% | +50% x Abyss Lv, +50% x Deadly Sickle Dance Lv | Final rate x0.5 |
| 3 | 210 | 4 sec | 2 sec | 2250% | +50% x Abyss Lv, +50% x Deadly Sickle Dance Lv | Final rate x0.5 |
| 4 | 240 | 3 sec | 2.5 sec | 2700% | +50% x Abyss Lv, +50% x Deadly Sickle Dance Lv | Final rate x0.5 |
| 5 | 270 | 3 sec | 2.5 sec | 3150% | +50% x Abyss Lv, +50% x Deadly Sickle Dance Lv | Final rate x0.5 |