Build Notes +
Trader skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 1 | ![]() |
Iron Stomach | Passive | 5 |
| 1 | ![]() |
Go! | Active | 1 |
| 3 | ![]() |
Merchants Credit | Passive | 3 |
| 5 | ![]() |
Handbag Mastery | Passive | 5 |
| 5 | ![]() |
Come Back! | Active | 1 |
| 10 | ![]() |
Human Knowledge | Passive | 1 |
| 10 | ![]() |
Generous Tip | Active | 5 |
| 15 | ![]() |
Risk Shift | Active | 5 |
| 15 | ![]() |
Escape | Passive | 5 |
| 18 | ![]() |
Physical Training | Passive | 5 |
| 20 | ![]() |
First Aid | Active | 5 |
| 20 | ![]() |
Extra Service Charge | Active | 5 |
| 23 | ![]() |
Increase Mercenary Soldiers HP Regeneration | Passive | 5 |
| 25 | ![]() |
Battle Encouragement | Active | 5 |
| 28 | ![]() |
Critical Encouragement | Active | 3 |
| 30 | ![]() |
Instigation | Active | 5 |
| 30 | ![]() |
Trader Spirit | Passive | 1 |
| 33 | ![]() |
Networking | Passive | 1 |
| 35 | ![]() |
Human Analysis | Active | 3 |
| 40 | ![]() |
Increase Reinforcement Chance(CRI) | Passive | 5 |
| 40 | ![]() |
Frantic Efforts | Active | 1 |
| 43 | ![]() |
Merchant Summon | Active | 1 |
| 45 | ![]() |
Bag Smash | Active | 5 |
| 47 | ![]() |
Common Mercenary | Active | 3 |
| 50 | ![]() |
Drop Burst | Active | 3 |
Iron Stomach +
Improves food item recovery and shortens food item use time. The bonus also applies while riding, using the rider's Iron Stomach level.
| Lv | Food recovery bonus | Food use time reduction |
|---|---|---|
| 1 | +15% | 15% |
| 2 | +20% | 20% |
| 3 | +25% | 25% |
| 4 | +30% | 30% |
| 5 | +35% | 35% |
Go! +
Orders all current partners to attack the selected target. The target becomes their priority attack target when it is valid.
| Lv | Cast time | Cooldown |
|---|---|---|
| 1 | 0 sec | 0 sec |
Merchants Credit +
Raises the per-item sell price limit used by certain NPC shops, allowing higher-value items to be sold when the shop has a sell-price cap.
| Lv | Sell price limit bonus |
|---|---|
| 1 | +10% |
| 2 | +15% |
| 3 | +20% |
Handbag Mastery +
Raises minimum ATK and S.HIT while a handbag is equipped. Right-hand and left-hand handbags use separate values.
| Lv | Right-hand Min ATK | Right-hand S.HIT | Left-hand Min ATK | Left-hand S.HIT |
|---|---|---|---|---|
| 1 | +5 | +2 | +4 | +1 |
| 2 | +10 | +4 | +8 | +2 |
| 3 | +15 | +6 | +12 | +3 |
| 4 | +20 | +8 | +16 | +4 |
| 5 | +30 | +12 | +20 | +5 |
Come Back! +
Orders all current partners to stop attacking and clear their current attack target.
| Lv | Cast time | Cooldown |
|---|---|---|
| 1 | 0 sec | 1 sec |
Human Knowledge +
Enables special drop checks against Human monsters. When a Human monster is defeated, matching knowledge allows the monster's special drop table to be checked before common drops. Stealing-style skills that use knowledge checks can also pull from the special drop table when this knowledge matches.
| Lv | Monster type |
|---|---|
| 1 | Human |
Generous Tip +
Pays an extra fee to randomly increase one of the bodyguard's abilities. Requires 30 gold.
| Lv | Cast time | Cooldown |
|---|---|---|
| 1 | 1 sec | 1 sec |
| 2 | 1.25 sec | 1 sec |
| 3 | 1.5 sec | 1 sec |
| 4 | 1.75 sec | 1 sec |
| 5 | 2 sec | 1 sec |
Risk Shift +
Attempts to redirect monsters currently attacking the user toward the selected valid target. On success, each affected monster drops the user's aggro entry and changes its attack command target to the selected target.
| Lv | SP | Cast time | Cooldown | Success chance |
|---|---|---|---|---|
| 1 | 10 | 0 sec | 3 sec | 10% |
| 2 | 12 | 0 sec | 3 sec | 15% |
| 3 | 15 | 0 sec | 3 sec | 20% |
| 4 | 20 | 0 sec | 3 sec | 25% |
| 5 | 26 | 0 sec | 3 sec | 30% |
Escape +
When a monster's normal attack deals exactly 1 damage and the user's HP is at or below the listed threshold, Escape grants a temporary movement speed boost and reduces S.AVOID by 30. It does not trigger again while the speed boost is already active.
| Lv | Trigger HP threshold | Duration | Movement speed | S.AVOID |
|---|---|---|---|---|
| 1 | 10% Max HP or lower | 30 sec | +90 | -30 |
| 2 | 20% Max HP or lower | 45 sec | +90 | -30 |
| 3 | 30% Max HP or lower | 60 sec | +90 | -30 |
| 4 | 40% Max HP or lower | 75 sec | +90 | -30 |
| 5 | 50% Max HP or lower | 90 sec | +90 | -30 |
Physical Training +
Converts the character's current carried weight into additional minimum blow ATK while a handbag is equipped in the right hand.
Final bonus: floor(current carried weight x 10 / (20 - Physical Training Lv - Handbag Mastery Lv)).
| Lv | Formula without Handbag Mastery | With Handbag Mastery Lv 5 |
|---|---|---|
| 1 | floor(weight x 10 / 19) | floor(weight x 10 / 14) |
| 2 | floor(weight x 10 / 18) | floor(weight x 10 / 13) |
| 3 | floor(weight x 10 / 17) | floor(weight x 10 / 12) |
| 4 | floor(weight x 10 / 16) | floor(weight x 10 / 11) |
| 5 | floor(weight x 10 / 15) | floor(weight x 10 / 10) |
First Aid +
Consumes 1 First Aid item to restore the target's HP based on the target's Max HP.
| Lv | SP | Cast time | Cooldown | HP recovery |
|---|---|---|---|---|
| 1 | 4 | 2 sec | 0.5 sec | 10% Max HP |
| 2 | 5 | 2 sec | 0.5 sec | 14% Max HP |
| 3 | 6 | 2 sec | 0.5 sec | 18% Max HP |
| 4 | 7 | 2 sec | 0.5 sec | 22% Max HP |
| 5 | 8 | 2 sec | 0.5 sec | 26% Max HP |
Extra Service Charge +
Pays an extra fee to activate a bodyguard skill. The triggered skill changes by level. Requires 50 gold.
| Lv | Cast time | Cooldown |
|---|---|---|
| 1 | 2 sec | 1 sec |
| 2 | 2.25 sec | 1 sec |
| 3 | 2.5 sec | 1 sec |
| 4 | 2.75 sec | 1 sec |
| 5 | 3 sec | 1 sec |
Increase Mercenary Soldiers HP Regeneration +
Improves HP recovery for owned mercenary partners that match the supported human mercenary types.
| Lv | HP recovery bonus |
|---|---|
| 1 | +14 |
| 2 | +16 |
| 3 | +20 |
| 4 | +25 |
| 5 | +33 |
Battle Encouragement +
While possessing another character, grants the host ATK and MATK based on the possessor's base ATK/MATK. This buff cannot be used on riding targets, cannot be stacked, and cancels Critical Encouragement and Defense Encouragement on the same host.
| Lv | MP | SP | Cast time | Cooldown | Duration | ATK/MATK bonus |
|---|---|---|---|---|---|---|
| 1 | 5 | 5 | 6 sec | 1 sec | 20 sec | 20% of possessor base ATK/MATK |
| 2 | 10 | 12 | 5 sec | 2 sec | 25 sec | 25% of possessor base ATK/MATK |
| 3 | 15 | 20 | 4 sec | 3 sec | 30 sec | 30% of possessor base ATK/MATK |
| 4 | 20 | 27 | 3 sec | 4 sec | 35 sec | 35% of possessor base ATK/MATK |
| 5 | 25 | 35 | 2 sec | 5 sec | 40 sec | 40% of possessor base ATK/MATK |
Critical Encouragement +
While possessing another character, prepares the host's next attack to be treated as a critical attack. This buff cannot be used on riding targets, cannot be stacked, and cancels Battle Encouragement and Defense Encouragement on the same host.
| Lv | MP | SP | Cast time | Cooldown | Duration |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 2 sec | 0.5 sec | 30 sec |
| 2 | 5 | 5 | 1.5 sec | 0.5 sec | 30 sec |
| 3 | 10 | 10 | 1 sec | 0.5 sec | 30 sec |
Instigation +
Targets a non-boss monster. If the user is already being targeted by another non-boss monster, a successful Instigation removes the user's aggro from that current monster and Confuses it for 15 seconds, making it attack the selected monster. If the redirect condition is not met or the chance fails, the selected monster only gains a small amount of aggro toward the user.
| Lv | SP | Cast time | Cooldown | Vs. target 5+ Lv higher | Similar level | Vs. target 5+ Lv lower |
|---|---|---|---|---|---|---|
| 1 | 15 | 0 sec | 3 sec | 1% | 10% | 20% |
| 2 | 18 | 0 sec | 3 sec | 2% | 20% | 40% |
| 3 | 21 | 0 sec | 3 sec | 3% | 30% | 60% |
| 4 | 25 | 0 sec | 3 sec | 4% | 40% | 80% |
| 5 | 30 | 0 sec | 3 sec | 5% | 50% | 100% |
Trader Spirit +
When possessing another character, grants possession stat bonuses based on the possession slot. If the host is using a bow or left handbag in the left hand, that slot is treated like right-hand possession.
| Possession slot | Main bonuses |
|---|---|
| Right hand | ATK/MATK +14%, S.HIT/L.HIT +14%, Max HP/MP/SP +5% |
| Left hand | ATK/MATK +7%, S.HIT/L.HIT +6%, DEF/M.DEF +14%, Max HP/MP/SP +7.5% |
| Accessory | ATK/MATK +8%, S.HIT/L.HIT +9%, S.AVOID +14%, Max HP/MP/SP +7.5% |
| Armor | ATK/MATK +5%, DEF/M.DEF +7.5%, Max HP/MP/SP +14% |
Networking +
Flags the character as having merchant connections. This is checked by several NPCs and travel routes, allowing access or reduced restrictions where those NPC scripts accept Networking.
| Lv | Effect |
|---|---|
| 1 | Enables Networking checks for supported NPCs, border guards, travel routes, and related shortcuts. |
Human Analysis +
Can only be used on Human monsters. Marks the monster for 10 seconds, increasing special drop-table checks against that monster. The same Analysis bonus is used by stealing-style skills when they pull from a matching knowledge special drop table.
| Lv | Cast time | Cooldown | Special drop bonus | Duration |
|---|---|---|---|---|
| 1 | 0 sec | 0.5 sec | +10% | 10 sec |
| 2 | 0 sec | 0.5 sec | +20% | 10 sec |
| 3 | 0 sec | 0.5 sec | +30% | 10 sec |
Increase Reinforcement Chance(CRI) +
Increases the success rate of equipment reinforcement when using Critical Crystal materials.
| Lv | Reinforcement success bonus |
|---|---|
| 1 | +2% |
| 2 | +4% |
| 3 | +6% |
| 4 | +8% |
| 5 | +10% |
Frantic Efforts +
Increases the user's carrying limits for 180 seconds.
| Lv | SP | Cast time | Cooldown | Payload | Capacity | Duration |
|---|---|---|---|---|---|---|
| 1 | 10 | 0 sec | 1 sec | +30 | +30 | 180 sec |
Merchant Summon +
Starts a merchant summon event at the selected ground cell and briefly locks the user's movement while the event script runs. Cannot be used on healing maps or Knight Training maps.
| Lv | SP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 35 | 2 sec | 1 sec |
Bag Smash +
Hits the target multiple times with physical damage. If Handbag Mastery is active, Bag Smash gains additional hits equal to Handbag Mastery Lv and +10% damage rate per Handbag Mastery Lv.
| Lv | SP | Cast time | Cooldown | Hits | Damage rate per hit |
|---|---|---|---|---|---|
| 1 | 18 | 1.8 sec | 1.8 sec | 1-2 | 210% |
| 2 | 21 | 1.6 sec | 1.6 sec | 1-2 | 235% |
| 3 | 24 | 1.4 sec | 1.4 sec | 1-3 | 260% |
| 4 | 27 | 1.2 sec | 1.2 sec | 2-3 | 285% |
| 5 | 30 | 1 sec | 1 sec | 2-3 | 310% |
Common Mercenary +
Summons a mercenary partner for 300 seconds at the selected ground cell. Only one Common Mercenary can be active at a time; summoning a new one removes the previous one. The mercenary protects the user, can gain EXP/drop eligibility, matches the user's level, gains the user's Max HP as extra Max HP, and copies the user's ATK, MATK, DEF, M.DEF, S.HIT, L.HIT, S.AVOID, L.AVOID, ASPD, and CSPD.
| Lv | MP | SP | Cast time | Cooldown | Summon | Duration |
|---|---|---|---|---|---|---|
| 1 | 60 | 60 | 2.5 sec | 1.5 sec | Bandit | 300 sec |
| 2 | 60 | 60 | 2.5 sec | 1.5 sec | Guild Merchant | 300 sec |
| 3 | 60 | 60 | 2.5 sec | 1.5 sec | Dominion Mercenaries | 300 sec |
Drop Burst +
Attempts to mark a monster for 10 minutes. While marked, the monster's rare drop slots receive an extra drop-rate bonus when the server rolls its drop table. The bonus applies to rare slots only, after the first three drop entries.
| Lv | MP | Cast time | Cooldown | Apply chance | Rare drop-rate bonus | Duration |
|---|---|---|---|---|---|---|
| 1 | 12 | 2.5 sec | 1 sec | 15% | +25% | 10 min |
| 2 | 18 | 2 sec | 1 sec | 30% | +50% | 10 min |
| 3 | 24 | 1.5 sec | 1 sec | 45% | +75% | 10 min |