Build Notes +
Necromancer skill reference with current server values for unlock levels, costs, timing, requirements, and skill behavior.
Skill Summary +
| Job Lv | Icon | Skill | Type | Max Lv |
|---|---|---|---|---|
| 3 | ![]() |
Blessing Seal | Active | 3 |
| 5 | ![]() |
Necro Resurrection | Passive | 3 |
| 7 | ![]() |
Undead Summon | Active | 5 |
| 9 | ![]() |
Increase Summon HP | Passive | 3 |
| 11 | ![]() |
Increase Summon's Magic | Passive | 3 |
| 13 | ![]() |
Increase Summon's Physical | Passive | 3 |
| 15 | ![]() |
Necro Heal | Active | 5 |
| 17 | ![]() |
Animate Dead | Active | 3 |
| 20 | ![]() |
Necromancy | Active | 5 |
| 22 | ![]() |
Life Absorption | Active | 5 |
| 25 | ![]() |
Soul Burn | Active | 5 |
| 27 | ![]() |
Spirit Burn | Active | 5 |
| 30 | ![]() |
Possession Cancellation | Active | 5 |
| 30 | ![]() |
Dark Light | Active | 5 |
| 31 | ![]() |
Follow Up | Passive | 5 |
| 33 | ![]() |
Black Flare | Active | 3 |
| 35 | ![]() |
Terror | Active | 5 |
| 40 | ![]() |
Evil Soul | Active | 5 |
| 42 | ![]() |
Evaporate | Active | 5 |
| 44 | ![]() |
Summon Shinigami | Active | 5 |
| 50 | ![]() |
Chaos Gate | Active | 5 |
Blessing Seal +
Attempts to inflict Unrecoverable on a non-boss target. Unrecoverable prevents HP healing while it is active.
| Lv | MP | SP | Cast time | Cooldown | Chance | Duration |
|---|---|---|---|---|---|---|
| 1 | 16 | 6 | 2 sec | 1 sec | 40% | 4 sec |
| 2 | 20 | 6 | 2 sec | 1 sec | 50% | 4 sec |
| 3 | 24 | 6 | 2 sec | 1 sec | 60% | 4 sec |
Necro Resurrection +
Gives a chance to revive automatically when defeated. When the revive succeeds through this passive, the character uses the undead resurrection branch. Fighting Spirit prevents this undead revive branch while it is active.
| Lv | Auto-revive chance |
|---|---|
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
Undead Summon +
Summons a Mummy. Using the skill again can dismiss the undead summon.
| Lv | MP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 20 | 1 sec | 1 sec |
| 2 | 24 | 1 sec | 1 sec |
| 3 | 28 | 1 sec | 1 sec |
| 4 | 32 | 1 sec | 1 sec |
| 5 | 36 | 1 sec | 1 sec |
Increase Summon HP +
Increases the maximum HP of monsters created by Undead Summon. The bonus is applied when the summon is created.
| Lv | Summon Max HP bonus |
|---|---|
| 1 | +30% |
| 2 | +40% |
| 3 | +50% |
Increase Summon's Magic +
Improves the magic stats of monsters created by Undead Summon. The bonus is applied when the summon is created.
| Lv | Min/Max M.ATK bonus | M.DEF | Additive M.DEF |
|---|---|---|---|
| 1 | +30% | +5% | +10 |
| 2 | +60% | +7% | +15 |
| 3 | +90% | +12% | +15 |
Increase Summon's Physical +
Improves the physical attack stats of monsters created by Undead Summon. The summon also receives an ASPD bonus based on the level of Undead Summon used.
| Lv | Min/Max ATK bonus |
|---|---|
| 1 | +30% |
| 2 | +60% |
| 3 | +90% |
ASPD bonus on the created summon: 25% + 25% x Undead Summon Lv.
Necro Heal +
Restores HP to monsters created by Undead Summon.
| Lv | MP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 4 | 0.5 sec | 1 sec |
| 2 | 5 | 0.5 sec | 1 sec |
| 3 | 6 | 0.5 sec | 1 sec |
| 4 | 7 | 0.5 sec | 1 sec |
| 5 | 8 | 0.5 sec | 1 sec |
Animate Dead +
Marks an enemy for revival. If the marked monster dies while the effect is active, it revives once as a zombie instead of completing its normal death processing. The revived monster does not count for monster book or drop processing while it is in the revived zombie form. Cannot be used on a target that is already marked by Animate Dead, and cannot be used inside Knight Training.
| Lv | MP | Cast time | Cooldown | Chance | Mark duration | Revive HP |
|---|---|---|---|---|---|---|
| 1 | 20 | 1 sec | 1 sec | 95% | 50 sec | 40% Max HP |
| 2 | 26 | 1 sec | 1 sec | 95% | 50 sec | 60% Max HP |
| 3 | 32 | 1 sec | 1 sec | 95% | 50 sec | 80% Max HP |
Necromancy +
Temporarily treats the target as Undead. This changes how Undead-specific skills and healing/damage checks interact with the target.
| Lv | MP | Cast time | Cooldown | Chance | Duration |
|---|---|---|---|---|---|
| 1 | 16 | 3 sec | 1.4 sec | 10% | 10 sec |
| 2 | 22 | 2.75 sec | 1.7 sec | 20% | 12 sec |
| 3 | 28 | 2.5 sec | 2 sec | 30% | 14 sec |
| 4 | 34 | 2.25 sec | 2.3 sec | 40% | 16 sec |
| 5 | 40 | 2 sec | 2.6 sec | 50% | 18 sec |
Life Absorption +
Grants a 50-second self buff that can heal HP when the caster deals damage. Each damage event rolls the listed activation chance; if it activates, the caster recovers HP based on damage dealt, capped by the caster's Max HP. It removes Stamina Take, and Stamina Take removes this effect.
| Lv | MP | Cast time | Cooldown | Activation chance | HP recovery | Recovery cap |
|---|---|---|---|---|---|---|
| 1 | 20 | 2.5 sec | 1 sec | 80% | 10% of damage dealt | 10% Max HP |
| 2 | 24 | 2.5 sec | 1 sec | 70% | 20% of damage dealt | 12% Max HP |
| 3 | 28 | 2.5 sec | 1 sec | 60% | 30% of damage dealt | 16% Max HP |
| 4 | 32 | 2.5 sec | 1 sec | 50% | 40% of damage dealt | 18% Max HP |
| 5 | 36 | 2.5 sec | 1 sec | 40% | 50% of damage dealt | 20% Max HP |
Soul Burn +
Deals damage to the target's MP.
| Lv | MP | Cast time | Cooldown | MP damage |
|---|---|---|---|---|
| 1 | 20 | 5 sec | 3 sec | 40% target Max MP |
| 2 | 28 | 4.75 sec | 3 sec | 55% target Max MP |
| 3 | 36 | 4.5 sec | 3 sec | 70% target Max MP |
| 4 | 44 | 4.25 sec | 3 sec | 85% target Max MP |
| 5 | 52 | 4 sec | 3 sec | 100% target Max MP |
Spirit Burn +
Deals damage to the target's SP.
| Lv | MP | Cast time | Cooldown | SP damage |
|---|---|---|---|---|
| 1 | 20 | 5 sec | 3 sec | 40% target Max SP |
| 2 | 28 | 4.75 sec | 3 sec | 55% target Max SP |
| 3 | 36 | 4.5 sec | 3 sec | 70% target Max SP |
| 4 | 44 | 4.25 sec | 3 sec | 85% target Max SP |
| 5 | 52 | 4 sec | 3 sec | 100% target Max SP |
Possession Cancellation +
Attempts to forcibly remove possession from the target. On success, it cancels possession from all four possession slots: armor, necklace, left hand, and right hand. The skill can be reflected by reflection effects.
| Lv | MP | Cast time | Cooldown | Success chance |
|---|---|---|---|---|
| 1 | 10 | 2 sec | 1 sec | 40% |
| 2 | 14 | 2 sec | 1 sec | 50% |
| 3 | 18 | 2 sec | 1 sec | 60% |
| 4 | 22 | 2 sec | 1 sec | 70% |
| 5 | 26 | 2 sec | 1 sec | 80% |
Dark Light +
Places a Dark Light field at the target ground position. The field covers a 7x7 area, reveals hiding actors in the area, removes Reflection from affected actors, and gives nearby monsters aggro toward the caster. While standing inside the field, actors have their final hit chance reduced by 5% per field level. Up to 3 Dark Light fields can exist for the caster; placing another removes the oldest one.
| Lv | MP | Cast time | Cooldown | Field duration | Hit chance reduction |
|---|---|---|---|---|---|
| 1 | 12 | 0 sec | 0 sec | 20 sec | -5% |
| 2 | 16 | 0 sec | 0 sec | 25 sec | -10% |
| 3 | 20 | 0 sec | 0 sec | 30 sec | -15% |
| 4 | 24 | 0 sec | 0 sec | 35 sec | -20% |
| 5 | 28 | 0 sec | 0 sec | 40 sec | -25% |
Follow Up +
Increases physical damage dealt to targets that currently have an abnormal status.
| Lv | Damage bonus vs abnormal-status target |
|---|---|
| 1 | +12% |
| 2 | +14% |
| 3 | +16% |
| 4 | +18% |
| 5 | +20% |
Black Flare +
Deals Dark magical damage to one target. If the hit deals damage and the target is not a boss, it can inflict Flare for 20 seconds. Flare deals damage every 2 seconds based on the target's Max HP, capped at 300 damage per tick, and cannot reduce the target below 1 HP by itself.
| Lv | MP | Cast time | Cooldown | Damage rate | Flare chance | Flare damage per tick |
|---|---|---|---|---|---|---|
| 1 | 25 | 1 sec | 1 sec | 500% | 15% | 0.9% Max HP, cap 300 |
| 2 | 36 | 1.3 sec | 1 sec | 650% | 25% | 1.2% Max HP, cap 300 |
| 3 | 45 | 1.6 sec | 1 sec | 800% | 35% | 1.5% Max HP, cap 300 |
Terror +
Attempts to inflict Fear and Immobilize on the target and nearby enemies in a 3x3 area. Affected targets cannot move or perform normal attacks while the effect lasts. On player targets that are not currently possessing another target, the effect also forces their AI target toward the caster for the duration. The skill adds monster aggro on affected monsters and can be reflected by reflection effects.
| Lv | MP | Cast time | Cooldown | Chance | Duration |
|---|---|---|---|---|---|
| 1 | 22 | 1 sec | 1 sec | 25% | 3 sec |
| 2 | 24 | 1.5 sec | 1.15 sec | 30% | 4 sec |
| 3 | 26 | 2 sec | 1.3 sec | 35% | 5 sec |
| 4 | 28 | 2.5 sec | 1.45 sec | 40% | 6 sec |
| 5 | 30 | 3 sec | 1.6 sec | 45% | 7 sec |
Evil Soul +
Increases the caster's Dark-element damage while active. Magical Dark damage is increased by the listed rate. Physical Dark damage is increased only for supported Dark physical skills such as Soul Steal, Shadow Blade, Dark Sliver, Dark Tide, and Light of Darkness when its active level is Dark-element.
| Lv | MP | Cast time | Cooldown | Duration | Dark damage bonus |
|---|---|---|---|---|---|
| 1 | 20 | 4 sec | 0.5 sec | 20 sec | +20% |
| 2 | 25 | 4.5 sec | 0.5 sec | 30 sec | +40% |
| 3 | 30 | 5 sec | 0.5 sec | 40 sec | +60% |
| 4 | 35 | 5.5 sec | 0.5 sec | 50 sec | +80% |
| 5 | 40 | 6 sec | 0.5 sec | 60 sec | +100% |
Evaporate +
Attempts to instantly defeat a non-boss target. Success chance is 10% + 10% x Lv normally, but 5% + 4% x Lv against PvP targets.
| Lv | MP | Cast time | Cooldown |
|---|---|---|---|
| 1 | 35 | 4 sec | 6 sec |
| 2 | 40 | 4.5 sec | 5.5 sec |
| 3 | 45 | 5 sec | 5 sec |
| 4 | 50 | 5.5 sec | 4.5 sec |
| 5 | 55 | 6 sec | 4 sec |
Summon Shinigami +
Summons a temporary Shinigami partner for 6 seconds and orders it to use a level-based attack on the selected target. At Lv 1 it appears near the caster; at Lv 2 and above it appears near the target. The summoned partner is removed after its attack finishes or when its duration ends.
| Lv | MP | Cast time | Cooldown | Summon attack |
|---|---|---|---|---|
| 1 | 40 | 1.7 sec | 1 sec | Single target, 3 physical hits at 100% each |
| 2 | 44 | 1.9 sec | 1 sec | 3x3 physical attack, 400% |
| 3 | 48 | 2.1 sec | 1 sec | 3x3 Dark magical attack, 500% |
| 4 | 52 | 2.3 sec | 1 sec | 5x5 Neutral magical attack, 600%, 70% chance to Stun for 3 sec |
| 5 | 56 | 2.5 sec | 1 sec | 7x7 Dark magical attack, 700% |
Chaos Gate +
Creates a Dark magic damage field on the target. The field attacks valid enemies in a 5x5 area every 0.5 seconds after the first 1 second delay. The field cannot be placed on top of another active ground skill in the same area.
| Lv | MP | Cast time | Cooldown | Hits | Damage rate per hit |
|---|---|---|---|---|---|
| 1 | 43 | 5 sec | 2.5 sec | 6 | 60% |
| 2 | 48 | 5.5 sec | 2.5 sec | 7 | 110% |
| 3 | 53 | 6 sec | 2.5 sec | 8 | 160% |
| 4 | 58 | 6.5 sec | 2.5 sec | 9 | 210% |
| 5 | 63 | 7 sec | 2.5 sec | 10 | 260% |